MYNT-EYE-S-SDK/include/mynteye/device/context.h

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// Copyright 2018 Slightech Co., Ltd. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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#ifndef MYNTEYE_DEVICE_CONTEXT_H_
#define MYNTEYE_DEVICE_CONTEXT_H_
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#pragma once
#include <memory>
#include <vector>
#include "mynteye/mynteye.h"
MYNTEYE_BEGIN_NAMESPACE
namespace uvc {
struct context;
} // namespace uvc
class Device;
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/**
* The context about devices.
*/
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class MYNTEYE_API Context {
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public:
Context();
~Context();
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/**
* Get all devices now.
* @return a vector of all devices.
*/
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std::vector<std::shared_ptr<Device>> devices() const {
return devices_;
}
private:
std::shared_ptr<uvc::context> context_;
std::vector<std::shared_ptr<Device>> devices_;
};
MYNTEYE_END_NAMESPACE
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#endif // MYNTEYE_DEVICE_CONTEXT_H_