Change project name
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# MYNT® EYE SDK
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# MYNT® EYE S SDK
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[![](https://img.shields.io/badge/MYNT%20EYE%20SDK-2.2.1--rc-brightgreen.svg?style=flat)](https://github.com/slightech/MYNT-EYE-S-SDK)
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[![](https://img.shields.io/badge/MYNT%20EYE%20SDK-2.2.1--rc-brightgreen.svg?style=flat)](https://github.com/slightech/MYNT-EYE-S-SDK)
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@ -58,7 +58,7 @@ for lang in "${LANGS[@]}"; do
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# html
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# html
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if [ -d "$OUTPUT/$lang/html" ]; then
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if [ -d "$OUTPUT/$lang/html" ]; then
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dirname="mynt-eye-sdk-apidoc"; \
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dirname="mynt-eye-s-sdk-apidoc"; \
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[ -n "$version" ] && dirname="$dirname-$version"; \
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[ -n "$version" ] && dirname="$dirname-$version"; \
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dirname="$dirname-$lang"
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dirname="$dirname-$lang"
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cd "$OUTPUT/$lang"
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cd "$OUTPUT/$lang"
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@ -69,7 +69,7 @@ for lang in "${LANGS[@]}"; do
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# latex
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# latex
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if [ $pdflatex_FOUND ] && [ -f "$OUTPUT/$lang/latex/Makefile" ]; then
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if [ $pdflatex_FOUND ] && [ -f "$OUTPUT/$lang/latex/Makefile" ]; then
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_echo_in "doxygen make latex"
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_echo_in "doxygen make latex"
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filename="mynt-eye-sdk-apidoc"; \
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filename="mynt-eye-s-sdk-apidoc"; \
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[ -n "$version" ] && filename="$filename-$version"; \
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[ -n "$version" ] && filename="$filename-$version"; \
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filename="$filename-$lang.pdf"
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filename="$filename-$lang.pdf"
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cd "$OUTPUT/$lang/latex" && _texcjk refman.tex && make
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cd "$OUTPUT/$lang/latex" && _texcjk refman.tex && make
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@ -32,7 +32,7 @@ DOXYFILE_ENCODING = UTF-8
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# title of most generated pages and in a few other places.
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# title of most generated pages and in a few other places.
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# The default value is: My Project.
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# The default value is: My Project.
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PROJECT_NAME = "MYNT EYE SDK"
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PROJECT_NAME = "MYNT EYE S SDK"
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# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
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# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
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# could be handy for archiving the generated documentation or if some version
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# could be handy for archiving the generated documentation or if some version
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@ -1310,7 +1310,7 @@ DOCSET_PUBLISHER_ID = com.slightech.mynteye.documentation
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# The default value is: Publisher.
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# The default value is: Publisher.
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# This tag requires that the tag GENERATE_DOCSET is set to YES.
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# This tag requires that the tag GENERATE_DOCSET is set to YES.
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DOCSET_PUBLISHER_NAME = MYNT EYE SDK
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DOCSET_PUBLISHER_NAME = MYNT EYE S SDK
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# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
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# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
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# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
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# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
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# MYNT EYE SDK {#mainpage}
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# MYNT EYE S SDK {#mainpage}
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* <a class="el" href="annotated.html">API Classes</a>
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* <a class="el" href="annotated.html">API Classes</a>
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* <a class="el" href="modules.html">API Modules</a>
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* <a class="el" href="modules.html">API Modules</a>
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# title of most generated pages and in a few other places.
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# title of most generated pages and in a few other places.
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# The default value is: My Project.
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# The default value is: My Project.
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PROJECT_NAME = "MYNT EYE SDK"
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PROJECT_NAME = "MYNT EYE S SDK"
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# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
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# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
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# could be handy for archiving the generated documentation or if some version
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# could be handy for archiving the generated documentation or if some version
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@ -1310,7 +1310,7 @@ DOCSET_PUBLISHER_ID = com.slightech.mynteye.documentation
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# The default value is: Publisher.
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# The default value is: Publisher.
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# This tag requires that the tag GENERATE_DOCSET is set to YES.
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# This tag requires that the tag GENERATE_DOCSET is set to YES.
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DOCSET_PUBLISHER_NAME = MYNT EYE SDK
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DOCSET_PUBLISHER_NAME = MYNT EYE S SDK
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# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
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# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
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# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
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# additional HTML index files: index.hhp, index.hhc, and index.hhk. The
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# MYNT EYE SDK {#mainpage}
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# MYNT EYE S SDK {#mainpage}
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* <a class="el" href="annotated.html">API 类</a>
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* <a class="el" href="annotated.html">API 类</a>
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* <a class="el" href="modules.html">API 模块</a>
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* <a class="el" href="modules.html">API 模块</a>
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@ -1,10 +1,10 @@
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# How to use MYNT® EYE SDK with Visual Studio 2017
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# How to use MYNT® EYE S SDK with Visual Studio 2017
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This tutorial will create a project with Visual Studio 2017 to start using MYNT® EYE SDK.
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This tutorial will create a project with Visual Studio 2017 to start using MYNT® EYE S SDK.
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## Preparation
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## Preparation
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Install the win pack of MYNT® EYE SDK.
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Install the win pack of MYNT® EYE S SDK.
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## Create Project
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## Create Project
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@ -71,6 +71,6 @@ Include the headers of SDK and start using its APIs,
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Select "Release x64" or "Debug x64" to run the project.
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Select "Release x64" or "Debug x64" to run the project.
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<!--
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<!--
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![](images/10_path.png)
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![](images/10_path.png)
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-->
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-->
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# MYNT® EYE SDK
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# MYNT® EYE S SDK
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################################################################################
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################################################################################
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Language: 简体中文
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Language: 简体中文
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@ -171,6 +171,6 @@ CMake Warning at tutorials/CMakeLists.txt:86 (message):
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Press any key to continue . . .
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Press any key to continue . . .
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```
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```
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3) Start using MYNT® EYE SDK with Visual Studio 2017
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3) Start using MYNT® EYE S SDK with Visual Studio 2017
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Goto the "<SDK_ROOT_DIR>\projects\vs2017", see the "README.md".
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Goto the "<SDK_ROOT_DIR>\projects\vs2017", see the "README.md".
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