Change project name

This commit is contained in:
John Zhao 2018-11-08 22:51:21 +08:00
parent aeefa8f48a
commit 256730eabe
8 changed files with 15 additions and 15 deletions

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@ -1,4 +1,4 @@
# MYNT® EYE SDK
# MYNT® EYE S SDK
[![](https://img.shields.io/badge/MYNT%20EYE%20SDK-2.2.1--rc-brightgreen.svg?style=flat)](https://github.com/slightech/MYNT-EYE-S-SDK)

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@ -58,7 +58,7 @@ for lang in "${LANGS[@]}"; do
# html
if [ -d "$OUTPUT/$lang/html" ]; then
dirname="mynt-eye-sdk-apidoc"; \
dirname="mynt-eye-s-sdk-apidoc"; \
[ -n "$version" ] && dirname="$dirname-$version"; \
dirname="$dirname-$lang"
cd "$OUTPUT/$lang"
@ -69,7 +69,7 @@ for lang in "${LANGS[@]}"; do
# latex
if [ $pdflatex_FOUND ] && [ -f "$OUTPUT/$lang/latex/Makefile" ]; then
_echo_in "doxygen make latex"
filename="mynt-eye-sdk-apidoc"; \
filename="mynt-eye-s-sdk-apidoc"; \
[ -n "$version" ] && filename="$filename-$version"; \
filename="$filename-$lang.pdf"
cd "$OUTPUT/$lang/latex" && _texcjk refman.tex && make

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@ -32,7 +32,7 @@ DOXYFILE_ENCODING = UTF-8
# title of most generated pages and in a few other places.
# The default value is: My Project.
PROJECT_NAME = "MYNT EYE SDK"
PROJECT_NAME = "MYNT EYE S SDK"
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
# could be handy for archiving the generated documentation or if some version
@ -1310,7 +1310,7 @@ DOCSET_PUBLISHER_ID = com.slightech.mynteye.documentation
# The default value is: Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_PUBLISHER_NAME = MYNT EYE SDK
DOCSET_PUBLISHER_NAME = MYNT EYE S SDK
# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The

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@ -1,4 +1,4 @@
# MYNT EYE SDK {#mainpage}
# MYNT EYE S SDK {#mainpage}
* <a class="el" href="annotated.html">API Classes</a>
* <a class="el" href="modules.html">API Modules</a>

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@ -32,7 +32,7 @@ DOXYFILE_ENCODING = UTF-8
# title of most generated pages and in a few other places.
# The default value is: My Project.
PROJECT_NAME = "MYNT EYE SDK"
PROJECT_NAME = "MYNT EYE S SDK"
# The PROJECT_NUMBER tag can be used to enter a project or revision number. This
# could be handy for archiving the generated documentation or if some version
@ -1310,7 +1310,7 @@ DOCSET_PUBLISHER_ID = com.slightech.mynteye.documentation
# The default value is: Publisher.
# This tag requires that the tag GENERATE_DOCSET is set to YES.
DOCSET_PUBLISHER_NAME = MYNT EYE SDK
DOCSET_PUBLISHER_NAME = MYNT EYE S SDK
# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
# additional HTML index files: index.hhp, index.hhc, and index.hhk. The

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@ -1,4 +1,4 @@
# MYNT EYE SDK {#mainpage}
# MYNT EYE S SDK {#mainpage}
* <a class="el" href="annotated.html">API 类</a>
* <a class="el" href="modules.html">API 模块</a>

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@ -1,10 +1,10 @@
# How to use MYNT® EYE SDK with Visual Studio 2017
# How to use MYNT® EYE S SDK with Visual Studio 2017
This tutorial will create a project with Visual Studio 2017 to start using MYNT® EYE SDK.
This tutorial will create a project with Visual Studio 2017 to start using MYNT® EYE S SDK.
## Preparation
Install the win pack of MYNT® EYE SDK.
Install the win pack of MYNT® EYE S SDK.
## Create Project
@ -71,6 +71,6 @@ Include the headers of SDK and start using its APIs,
Select "Release x64" or "Debug x64" to run the project.
<!--
<!--
![](images/10_path.png)
-->

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@ -1,4 +1,4 @@
# MYNT® EYE SDK
# MYNT® EYE S SDK
################################################################################
Language: 简体中文
@ -171,6 +171,6 @@ CMake Warning at tutorials/CMakeLists.txt:86 (message):
Press any key to continue . . .
```
3) Start using MYNT® EYE SDK with Visual Studio 2017
3) Start using MYNT® EYE S SDK with Visual Studio 2017
Goto the "<SDK_ROOT_DIR>\projects\vs2017", see the "README.md".