fix(*): change demo name.

This commit is contained in:
TinyO
2019-08-26 09:26:25 +08:00
parent 1893ef382a
commit 902d144f67
22 changed files with 0 additions and 0 deletions

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# How to use MYNT® EYE S SDK with Visual Studio 2017
This tutorial will create a project with Visual Studio 2017 to start using MYNT® EYE S SDK.
## Preparation
Install the win pack of MYNT® EYE S SDK.
## Create Project
Open Visual Studio 2017, then `File > New > Project`,
![](images/1_new_pro.png)
Select "Windows Console Application", set the project's name and location, click "OK",
![](images/2_new_pro.png)
Finally, you will see the new project like this,
![](images/3_new_pro.png)
## Config Properties
Right click the project, and open its "Properties" window,
![](images/4_config.png)
Change "Configuration" to "All Configurations", then add the following paths to "Additional Include Directories",
```bash
$(MYNTEYES_SDK_ROOT)\include
$(MYNTEYES_SDK_ROOT)\3rdparty\opencv\build\include
```
![](images/5_config_include.png)
Add the following paths to "Additional Library Directories",
```bash
$(MYNTEYES_SDK_ROOT)\lib
$(MYNTEYES_SDK_ROOT)\3rdparty\opencv\build\x64\vc15\lib
```
![](images/6_config_lib_dir.png)
Add the following libs to "Additional Dependencies",
```bash
mynteye.lib
opencv_world343.lib
```
![](images/7_config_lib.png)
If you wanna debug, could change "Configuration" to "Debug" and add these debug libs,
```bash
mynteyed.lib
opencv_world343d.lib
```
![](images/8_config_debug_lib.png)
## Start using SDK
Include the headers of SDK and start using its APIs,
![](images/9_run_x64.png)
Select "Release x64" or "Debug x64" to run the project.
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/.vs/
/x64/
/mynteyes_demo/x64/
/mynteyes_demo/*.user

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2018
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mynteyes_demo", "mynteyes_demo\mynteyes_demo.vcxproj", "{49798F84-3EA3-4CB5-A873-6163DB4B4A43}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Debug|x64.ActiveCfg = Debug|x64
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Debug|x64.Build.0 = Debug|x64
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Debug|x86.ActiveCfg = Debug|Win32
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Debug|x86.Build.0 = Debug|Win32
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Release|x64.ActiveCfg = Release|x64
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Release|x64.Build.0 = Release|x64
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Release|x86.ActiveCfg = Release|Win32
{49798F84-3EA3-4CB5-A873-6163DB4B4A43}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F6C50224-4EC6-46EB-AA63-7E32FC6F0648}
EndGlobalSection
EndGlobal

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<SDLCheck>true</SDLCheck>
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