Merge branch 'develop' of http://gitlab.mynt.com/mynteye/mynt-eye-sdk-2 into develop
This commit is contained in:
commit
94bf528f8b
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@ -94,6 +94,18 @@ if(OS_WIN)
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)
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endif()
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# rpath
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set(CMAKE_MACOSX_RPATH 1)
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set(MYNTEYE_CMAKE_RPATH "")
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if(WITH_OPENCV)
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list(APPEND MYNTEYE_CMAKE_RPATH ${OpenCV_LIB_PATH})
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endif()
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if(MYNTEYE_CMAKE_RPATH)
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message(STATUS "RPATH: ${MYNTEYE_CMAKE_RPATH}")
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set(CMAKE_INSTALL_RPATH "${MYNTEYE_CMAKE_RPATH}")
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endif()
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# targets
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add_definitions(-DMYNTEYE_EXPORTS)
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@ -41,6 +41,25 @@ if(${__index} GREATER -1)
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set(WITH_OPENCV_WORLD TRUE)
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endif()
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if(NOT OpenCV_LIB_PATH)
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list(LENGTH OpenCV_INCLUDE_DIRS __length)
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if(${__length} GREATER 0)
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list(GET OpenCV_INCLUDE_DIRS 0 __include_dir)
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string(REGEX REPLACE "include.*$" "lib" __lib_dir "${__include_dir}")
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find_library(__opencv_lib
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NAMES opencv_core3 opencv_core opencv_world
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PATHS "${__lib_dir}" "${__lib_dir}/x86_64-linux-gnu"
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NO_DEFAULT_PATH)
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#message(STATUS "__opencv_lib: ${__opencv_lib}")
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if(__opencv_lib)
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get_filename_component(OpenCV_LIB_PATH "${__opencv_lib}" DIRECTORY)
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else()
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set(OpenCV_LIB_PATH "${__lib_dir}")
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endif()
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#message(STATUS "OpenCV_LIB_PATH: ${OpenCV_LIB_PATH}")
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endif()
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endif()
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if(MSVC OR MSYS OR MINGW)
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get_filename_component(OpenCV_LIB_SEARCH_PATH "${OpenCV_LIB_PATH}/../bin" ABSOLUTE)
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else()
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@ -41,13 +41,23 @@ Object *DepthProcessor::OnCreateOutput() {
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bool DepthProcessor::OnProcess(
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Object *const in, Object *const out, Processor *const parent) {
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MYNTEYE_UNUSED(parent)
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// const ObjMat *input = Object::Cast<ObjMat>(in);
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// ObjMat *output = Object::Cast<ObjMat>(out);
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// cv::Mat channels[3 /*input->value.channels()*/];
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// cv::split(input->value, channels);
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// channels[2].convertTo(output->value, CV_16UC1);
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// output->id = input->id;
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// output->data = input->data;
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const ObjMat *input = Object::Cast<ObjMat>(in);
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ObjMat *output = Object::Cast<ObjMat>(out);
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int rows = input->value.rows;
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int cols = input->value.cols;
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float T = 0.08;
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float f = 0.01;
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cv::Mat depth_mat = cv::Mat::zeros(rows, cols, CV_32F);
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for (int i = 0; i < rows; i++) {
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for (int j = 0; j < cols; j++) {
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float disparity_value = input->value.at<float>(i, j);
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float depth = T * f / disparity_value;
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depth_mat.at<float>(i, j) = depth;
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}
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}
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output->value = depth_mat;
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output->id = input->id;
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output->data = input->data;
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return true;
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}
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@ -14,6 +14,8 @@
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#include "mynteye/api/processor/points_processor.h"
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#include <utility>
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#include <vector>
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#include <limits>
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#include <opencv2/calib3d/calib3d.hpp>
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@ -21,6 +23,33 @@
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MYNTEYE_BEGIN_NAMESPACE
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namespace {
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// Encapsulate differences between processing float and uint16_t depths
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template<typename T> struct DepthTraits {};
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template<>
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struct DepthTraits<uint16_t> {
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static inline bool valid(uint16_t depth) { return depth != 0; }
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static inline float toMeters(uint16_t depth) { return depth * 0.001f; } // originally mm
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static inline uint16_t fromMeters(float depth) { return (depth * 1000.0f) + 0.5f; }
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static inline void initializeBuffer(std::vector<uint8_t>& buffer) {} // Do nothing - already zero-filled
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};
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template<>
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struct DepthTraits<float> {
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static inline bool valid(float depth) { return std::isfinite(depth); }
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static inline float toMeters(float depth) { return depth; }
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static inline float fromMeters(float depth) { return depth; }
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static inline void initializeBuffer(std::vector<uint8_t>& buffer) {
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float* start = reinterpret_cast<float*>(&buffer[0]);
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float* end = reinterpret_cast<float*>(&buffer[0] + buffer.size());
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std::fill(start, end, std::numeric_limits<float>::quiet_NaN());
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}
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};
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}; // namespace
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const char PointsProcessor::NAME[] = "PointsProcessor";
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PointsProcessor::PointsProcessor(std::int32_t proc_period)
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@ -42,6 +71,46 @@ Object *PointsProcessor::OnCreateOutput() {
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bool PointsProcessor::OnProcess(
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Object *const in, Object *const out, Processor *const parent) {
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MYNTEYE_UNUSED(parent)
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float fx = 3.6797709792391299e+02;
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float fy = 3.6808712539453859e+02;
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float cx = 3.7414963027144353e+02;
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float cy = 2.3125000326472903e+02;
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// Use correct principal point from calibration
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float center_x = cx;
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float center_y = cy;
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// Combine unit conversion (if necessary) with scaling by focal length for computing (X,Y)
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double unit_scaling = DepthTraits<float>::toMeters(static_cast<float>(1));
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float constant_x = unit_scaling / fx;
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float constant_y = unit_scaling / fy;
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// float bad_point = std::numeric_limits<float>::quiet_NaN();
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const ObjMat *input = Object::Cast<ObjMat>(in);
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ObjMat *output = Object::Cast<ObjMat>(out);
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output->value.create(input->value.size(), CV_MAKETYPE(CV_32F, 3));
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int height = static_cast<int>(output->value.rows);
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int width = static_cast<int>(output->value.cols);
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for (int v = 0; v < height; ++v) {
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cv::Vec3f *dptr = output->value.ptr<cv::Vec3f>(v);
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for (int u = 0; u < width; ++u) {
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float depth = input->value.at<float>(v, u);
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// Missing points denoted by NaNs
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if (!DepthTraits<float>::valid(depth)) {
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continue;
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}
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dptr[u][0] = (u - center_x) * depth * constant_x;
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dptr[u][1] = (v - center_y) * depth * constant_y;
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dptr[u][2] = DepthTraits<float>::toMeters(depth);
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}
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}
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return true;
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}
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