fix: use normalized and real depth in depth sample.

This commit is contained in:
TinyOh
2019-03-26 09:45:06 +08:00
parent d1ebc6cad5
commit a9f0e49a5a
4 changed files with 73 additions and 2 deletions

View File

@@ -61,6 +61,28 @@ std::shared_ptr<Extrinsics> getDefaultExtrinsics() {
return res;
}
// sgbm_matcher = cv::StereoSGBM::create(0, 16, 3);
// sgbm_matcher->setPreFilterCap(63);
// sgbm_matcher->setBlockSize(sgbmWinSize);
// sgbm_matcher->setP1(8 * sgbmWinSize * sgbmWinSize);
// sgbm_matcher->setP2(32 * sgbmWinSize * sgbmWinSize);
// sgbm_matcher->setMinDisparity(0);
// sgbm_matcher->setNumDisparities(numberOfDisparities);
// sgbm_matcher->setUniquenessRatio(10);
// sgbm_matcher->setSpeckleWindowSize(100);
// sgbm_matcher->setSpeckleRange(32);
// sgbm_matcher->setDisp12MaxDiff(1);
// bm_matcher = cv::StereoBM::create(0, 3);
// bm_matcher->setPreFilterSize(9);
// bm_matcher->setPreFilterCap(31);
// bm_matcher->setBlockSize(15);
// bm_matcher->setMinDisparity(0);
// bm_matcher->setNumDisparities(64);
// bm_matcher->setUniquenessRatio(60);
// bm_matcher->setTextureThreshold(10);
// bm_matcher->setSpeckleWindowSize(100);
// bm_matcher->setSpeckleRange(4);
MYNTEYE_END_NAMESPACE