fix: use normalized and real depth in depth sample.
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@@ -61,6 +61,28 @@ std::shared_ptr<Extrinsics> getDefaultExtrinsics() {
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return res;
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}
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// sgbm_matcher = cv::StereoSGBM::create(0, 16, 3);
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// sgbm_matcher->setPreFilterCap(63);
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// sgbm_matcher->setBlockSize(sgbmWinSize);
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// sgbm_matcher->setP1(8 * sgbmWinSize * sgbmWinSize);
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// sgbm_matcher->setP2(32 * sgbmWinSize * sgbmWinSize);
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// sgbm_matcher->setMinDisparity(0);
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// sgbm_matcher->setNumDisparities(numberOfDisparities);
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// sgbm_matcher->setUniquenessRatio(10);
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// sgbm_matcher->setSpeckleWindowSize(100);
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// sgbm_matcher->setSpeckleRange(32);
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// sgbm_matcher->setDisp12MaxDiff(1);
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// bm_matcher = cv::StereoBM::create(0, 3);
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// bm_matcher->setPreFilterSize(9);
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// bm_matcher->setPreFilterCap(31);
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// bm_matcher->setBlockSize(15);
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// bm_matcher->setMinDisparity(0);
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// bm_matcher->setNumDisparities(64);
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// bm_matcher->setUniquenessRatio(60);
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// bm_matcher->setTextureThreshold(10);
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// bm_matcher->setSpeckleWindowSize(100);
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// bm_matcher->setSpeckleRange(4);
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MYNTEYE_END_NAMESPACE
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