Add async callback for motion datas

This commit is contained in:
John Zhao
2018-05-31 20:36:17 +08:00
parent 7e55f78418
commit f447739488
4 changed files with 26 additions and 13 deletions

View File

@@ -20,6 +20,7 @@
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "mynteye/mynteye.h"
@@ -30,7 +31,7 @@ class AsyncCallback {
public:
using callback_t = std::function<void(Data data)>;
AsyncCallback(std::string name, callback_t callback);
AsyncCallback(std::string name, callback_t callback, bool concat = false);
~AsyncCallback();
void PushData(Data data);
@@ -48,8 +49,9 @@ class AsyncCallback {
bool running_;
std::thread thread_;
Data data_;
std::uint32_t count_;
bool concat_;
std::vector<Data> datas_;
};
MYNTEYE_END_NAMESPACE

View File

@@ -23,8 +23,12 @@
MYNTEYE_BEGIN_NAMESPACE
template <class Data>
AsyncCallback<Data>::AsyncCallback(std::string name, callback_t callback)
: name_(std::move(name)), callback_(std::move(callback)), count_(0) {
AsyncCallback<Data>::AsyncCallback(
std::string name, callback_t callback, bool concat)
: name_(std::move(name)),
callback_(std::move(callback)),
count_(0),
concat_(concat) {
VLOG(2) << __func__;
running_ = true;
thread_ = std::thread(&AsyncCallback<Data>::Run, this);
@@ -47,7 +51,10 @@ AsyncCallback<Data>::~AsyncCallback() {
template <class Data>
void AsyncCallback<Data>::PushData(Data data) {
std::lock_guard<std::mutex> _(mtx_);
data_ = data;
if (!concat_) {
datas_.clear();
}
datas_.push_back(data);
++count_;
cv_.notify_one();
}
@@ -62,13 +69,18 @@ void AsyncCallback<Data>::Run() {
if (!running_)
break;
if (callback_)
callback_(data_);
if (callback_) {
for (auto &&data : datas_) {
callback_(data);
}
}
if (VLOG_IS_ON(2) && count_ > 1) {
VLOG(2) << "AsyncCallback(" << name_ << ") dropped " << (count_ - 1);
if (VLOG_IS_ON(2) && count_ > datas_.size()) {
VLOG(2) << "AsyncCallback(" << name_ << ") dropped "
<< (count_ - datas_.size());
}
count_ = 0;
datas_.clear();
}
VLOG(2) << "AsyncCallback(" << name_ << ") thread end";
}