Add get sdk dirs
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f7abe90c04
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@ -16,6 +16,7 @@
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#pragma once
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#include <memory>
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#include <string>
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#include "mynteye/mynteye.h"
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@ -55,6 +56,20 @@ namespace utils {
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MYNTEYE_API float get_real_exposure_time(
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std::int32_t frame_rate, std::uint16_t exposure_time);
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/**
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* @ingroup utils
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*
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* Get sdk root dir.
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*/
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MYNTEYE_API std::string get_sdk_root_dir();
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/**
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* @ingroup utils
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*
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* Get sdk install dir.
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*/
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MYNTEYE_API std::string get_sdk_install_dir();
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} // namespace utils
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MYNTEYE_END_NAMESPACE
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@ -88,7 +88,7 @@ bool dir_exists(const std::string &p) {
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#endif
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std::vector<std::string> get_plugin_paths() {
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std::string info_path(MYNTEYE_SDK_INSTALL_DIR);
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std::string info_path = utils::get_sdk_install_dir();
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info_path.append(MYNTEYE_OS_SEP "share" MYNTEYE_OS_SEP "mynteye" MYNTEYE_OS_SEP "build.info");
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cv::FileStorage fs(info_path, cv::FileStorage::READ);
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@ -183,7 +183,8 @@ std::vector<std::string> get_plugin_paths() {
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}
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plats.push_back(host_os + "-" + host_arch);
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std::vector<std::string> dirs{MYNTEYE_SDK_ROOT_DIR, MYNTEYE_SDK_INSTALL_DIR};
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std::vector<std::string> dirs{
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utils::get_sdk_root_dir(), utils::get_sdk_install_dir()};
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for (auto &&plat : plats) {
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for (auto &&dir : dirs) {
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auto &&plat_dir = dir + MYNTEYE_OS_SEP "plugins" + MYNTEYE_OS_SEP + plat;
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@ -13,6 +13,8 @@
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// limitations under the License.
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#include "mynteye/device/utils.h"
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#include <cstdlib>
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#include "mynteye/logger.h"
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#include "mynteye/device/context.h"
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@ -110,6 +112,24 @@ float get_real_exposure_time(
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return exposure_time * real_max / 480.f;
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}
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std::string get_sdk_root_dir() {
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if (const char* root = std::getenv("MYNTEYES_SDK_ROOT")) {
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// LOG(INFO) << "Environment variable MYNTEYES_SDK_ROOT found: " << root;
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return std::string(root);
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} else {
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return std::string(MYNTEYE_SDK_ROOT_DIR);
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}
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}
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std::string get_sdk_install_dir() {
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if (const char* root = std::getenv("MYNTEYES_SDK_ROOT")) {
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// LOG(INFO) << "Environment variable MYNTEYES_SDK_ROOT found: " << root;
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return std::string(root);
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} else {
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return std::string(MYNTEYE_SDK_INSTALL_DIR);
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}
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}
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} // namespace utils
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MYNTEYE_END_NAMESPACE
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