// Copyright 2018 Slightech Co., Ltd. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "api/processor/depth_processor.h" #include "mynteye/logger.h" #include MYNTEYE_BEGIN_NAMESPACE const char DepthProcessor::NAME[] = "DepthProcessor"; DepthProcessor::DepthProcessor(std::int32_t proc_period) : Processor(std::move(proc_period)) { VLOG(2) << __func__ << ": proc_period=" << proc_period; } DepthProcessor::~DepthProcessor() { VLOG(2) << __func__; } std::string DepthProcessor::Name() { return NAME; } Object *DepthProcessor::OnCreateOutput() { return new ObjMat(); } bool DepthProcessor::OnProcess( Object *const in, Object *const out, Processor *const parent) { MYNTEYE_UNUSED(parent) const ObjMat *input = Object::Cast(in); ObjMat *output = Object::Cast(out); cv::Mat channels[3 /*input->value.channels()*/]; cv::split(input->value, channels); channels[2].convertTo(output->value, CV_16UC1); return true; } MYNTEYE_END_NAMESPACE