#import #import #import #import "AVCaptureVideoSource.h" #import "CVGLView.h" @interface AppDelegate : NSObject { CVDisplayLinkRef displayLink; NSOpenGLContext *sharedContext; NSOpenGLPixelFormat *pixelFormat; AVCaptureVideoSource *vidSrc; // uses AVCapture API to get video from camera & play it back in the gl view VVUVCController *uvcController; // this is the example of how to use this class. ironic that it's such a small part of the demo app. IBOutlet NSPopUpButton *camPUB; // pop-up button with the list of available cameras IBOutlet CVGLView *glView; // the gl view used to display GL textures received from the camera } - (IBAction) camPUBUsed:(id)sender; - (void) renderCallback; - (void) populateCamPopUpButton; - (NSOpenGLContext *) sharedContext; - (NSOpenGLPixelFormat *) pixelFormat; @end CVReturn displayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *inNow, const CVTimeStamp *inOutputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext);