// Copyright 2018 Slightech Co., Ltd. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MYNTEYE_PROCESSOR_H_ // NOLINT #define MYNTEYE_PROCESSOR_H_ #pragma once #include #include #include #include #include #include #include #include #include "mynteye/mynteye.h" #include "api/processor/object.h" MYNTEYE_BEGIN_NAMESPACE class Processor /*: public std::enable_shared_from_this*/ { public: using PreProcessCallback = std::function; using PostProcessCallback = std::function; using ProcessCallback = std::function; explicit Processor(std::int32_t proc_period = 0); virtual ~Processor(); virtual std::string Name(); void AddChild(const std::shared_ptr &child); void RemoveChild(const std::shared_ptr &child); std::list> GetChilds(); void SetPreProcessCallback(PreProcessCallback callback); void SetPostProcessCallback(PostProcessCallback callback); void SetProcessCallback(ProcessCallback callback); void Activate(bool parents = false); void Deactivate(bool childs = false); bool IsActivated(); bool IsIdle(); /** Returns dropped or not. */ bool Process(const Object &in); /** * Returns the last output. * @note Returns null if not output now. */ Object *GetOutput(); std::uint64_t GetDroppedCount(); protected: virtual Object *OnCreateOutput() = 0; virtual bool OnProcess( Object *const in, Object *const out, Processor *const parent) = 0; private: /** Run in standalone thread. */ void Run(); void SetIdle(bool idle); std::int32_t proc_period_; bool activated_; bool input_ready_; std::mutex mtx_input_ready_; std::condition_variable cond_input_ready_; bool idle_; std::uint64_t dropped_count_; std::mutex mtx_state_; std::unique_ptr input_; std::unique_ptr output_; std::unique_ptr output_result_; std::mutex mtx_result_; PreProcessCallback pre_callback_; PostProcessCallback post_callback_; ProcessCallback callback_; Processor *parent_; std::list> childs_; std::thread thread_; }; template void iterate_processors( const T &processors, std::function)> fn) { for (auto &&proc : processors) { fn(proc); iterate_processors(proc->GetChilds(), fn); } } MYNTEYE_END_NAMESPACE #endif // MYNTEYE_PROCESSOR_H_ NOLINT