#include "api/processor/depth_processor.h" #include MYNTEYE_BEGIN_NAMESPACE DepthProcessor::DepthProcessor() : Processor() { VLOG(2) << __func__; } DepthProcessor::~DepthProcessor() { VLOG(2) << __func__; } std::string DepthProcessor::Name() { return NAME; } Object *DepthProcessor::OnCreateOutput() { return new ObjMat(); } bool DepthProcessor::OnProcess( Object *const in, Object *const out, Processor *const parent) { UNUSED(parent) const ObjMat *input = Object::Cast(in); ObjMat *output = Object::Cast(out); cv::Mat channels[3 /*input->value.channels()*/]; cv::split(input->value, channels); channels[2].convertTo(output->value, CV_16UC1); return true; } MYNTEYE_END_NAMESPACE