cmake_minimum_required(VERSION 3.0) project(mynteye_demo VERSION 1.0.0 LANGUAGES C CXX) # flags set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -O3") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -O3") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c++11 -march=native") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -march=native") # packages if(MSVC) set(SDK_ROOT "$ENV{MYNTEYES_SDK_ROOT}") if(SDK_ROOT) message(STATUS "MYNTEYES_SDK_ROOT: ${SDK_ROOT}") list(APPEND CMAKE_PREFIX_PATH "${SDK_ROOT}/lib/cmake" "${SDK_ROOT}/3rdparty/opencv/build" ) else() message(FATAL_ERROR "MYNTEYES_SDK_ROOT not found, please install SDK firstly") endif() endif() ## mynteye find_package(mynteye REQUIRED) message(STATUS "Found mynteye: ${mynteye_VERSION}") # When SDK build with OpenCV, we can add WITH_OPENCV macro to enable some # features depending on OpenCV, such as ToMat(). if(mynteye_WITH_OPENCV) add_definitions(-DWITH_OPENCV) endif() ## OpenCV # Set where to find OpenCV #set(OpenCV_DIR "/usr/share/OpenCV") # When SDK build with OpenCV, we must find the same version here. find_package(OpenCV REQUIRED) message(STATUS "Found OpenCV: ${OpenCV_VERSION}") # targets include_directories( ${OpenCV_INCLUDE_DIRS} ) ## mynteye_demo add_executable(mynteye_demo mynteye_demo.cc) target_link_libraries(mynteye_demo mynteye ${OpenCV_LIBS}) # Build # mkdir _build # cd _build # # # win # cmake -G "Visual Studio 15 2017 Win64" .. # msbuild.exe ALL_BUILD.vcxproj /property:Configuration=Release # # .\Release\mynteye_demo.exe # # # unix # cmake .. # make # # ./mynteye_demo