// Copyright 2018 Slightech Co., Ltd. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MYNTEYE_OBJECT_H_ // NOLINT #define MYNTEYE_OBJECT_H_ #pragma once #include #include "mynteye/mynteye.h" MYNTEYE_BEGIN_NAMESPACE /** * Input & output object. */ struct MYNTEYE_API Object { Object() = default; virtual ~Object() = default; virtual Object *Clone() const = 0; template static T *Cast(Object *obj) { return dynamic_cast(obj); } template static const T *Cast(const Object *obj) { return dynamic_cast(obj); } }; struct MYNTEYE_API ObjMat : public Object { ObjMat() = default; explicit ObjMat(const cv::Mat &value) : value(value) {} cv::Mat value; Object *Clone() const { ObjMat *mat = new ObjMat; mat->value = value.clone(); return mat; } }; struct MYNTEYE_API ObjMat2 : public Object { ObjMat2() = default; ObjMat2(const cv::Mat &first, const cv::Mat &second) : first(first), second(second) {} cv::Mat first; cv::Mat second; Object *Clone() const { ObjMat2 *mat2 = new ObjMat2; mat2->first = first.clone(); mat2->second = second.clone(); return mat2; } }; MYNTEYE_END_NAMESPACE #endif // MYNTEYE_OBJECT_H_ NOLINT