75 lines
1.6 KiB
CMake
75 lines
1.6 KiB
CMake
cmake_minimum_required(VERSION 3.0)
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project(mynteye_demo VERSION 1.0.0 LANGUAGES C CXX)
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# flags
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -O3")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -O3")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c++11 -march=native")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -march=native")
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# packages
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if(MSVC)
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set(SDK_ROOT "$ENV{MYNTEYES_SDK_ROOT}")
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if(SDK_ROOT)
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message(STATUS "MYNTEYES_SDK_ROOT: ${SDK_ROOT}")
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list(APPEND CMAKE_PREFIX_PATH
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"${SDK_ROOT}/lib/cmake"
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"${SDK_ROOT}/3rdparty/opencv/build"
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)
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else()
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message(FATAL_ERROR "MYNTEYES_SDK_ROOT not found, please install SDK firstly")
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endif()
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endif()
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## mynteye
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find_package(mynteye REQUIRED)
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message(STATUS "Found mynteye: ${mynteye_VERSION}")
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# When SDK build with OpenCV, we can add WITH_OPENCV macro to enable some
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# features depending on OpenCV, such as ToMat().
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if(mynteye_WITH_OPENCV)
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add_definitions(-DWITH_OPENCV)
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endif()
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## OpenCV
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# Set where to find OpenCV
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#set(OpenCV_DIR "/usr/share/OpenCV")
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# When SDK build with OpenCV, we must find the same version here.
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find_package(OpenCV REQUIRED)
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message(STATUS "Found OpenCV: ${OpenCV_VERSION}")
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# targets
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include_directories(
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${OpenCV_INCLUDE_DIRS}
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)
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## mynteye_demo
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add_executable(mynteye_demo mynteye_demo.cc)
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target_link_libraries(mynteye_demo mynteye ${OpenCV_LIBS})
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# Build
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# mkdir _build
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# cd _build
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#
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# # win
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# cmake -G "Visual Studio 15 2017 Win64" ..
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# msbuild.exe ALL_BUILD.vcxproj /property:Configuration=Release
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#
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# .\Release\mynteye_demo.exe
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#
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# # unix
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# cmake ..
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# make
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#
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# ./mynteye_demo
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