add hsv to rgb, not better looking
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@@ -26,6 +26,18 @@ fn pixel_to_celcius(x: u16) -> u16 {
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(t * 256.0) as u16
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}
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/// https://en.wikipedia.org/wiki/HSL_and_HSV
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/// convert to the expected dynamic range first. We insert values in [0..256)
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/// h in [0, 360] degrees
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/// s in [0, 1]
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/// v in [0, 1]
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fn once_upon_a_time_hsv2rgb(h: u8, s: u8, v: u8) -> (u8, u8, u8) {
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let h = (h as f64) / 256.0 * 360.0;
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let s = (s as f64) / 256.0;
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let v = (v as f64) / 256.0;
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(0, 0, 0)
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}
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fn main() -> anyhow::Result<()> {
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let args = Args::parse();
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dotenv().ok();
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@@ -121,12 +133,13 @@ fn main() -> anyhow::Result<()> {
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let cutoff = args.red_cutoff.unwrap();
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let (r, g, b) = if pixel > (256.0 * cutoff) as u16 {
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let p = pixel - (256.0 * cutoff) as u16;
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let p = (p / 256).max(127);
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((128 + p) as u8, 0, 0)
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let (r, g, b) = rgb_hsv::hsv_to_rgb((0.0, p as f32, 0.0));
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(r as u8, g as u8, b as u8)
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} else {
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let g = frame[i * 2];
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let b = frame[i * 2 + 1];
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(0, g, b)
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let h = frame[i * 2] as f32;
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let v = frame[i * 2 + 1] as f32;
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let (r, g, b) = rgb_hsv::hsv_to_rgb((h, 0.0, v));
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(r as u8, g as u8, b as u8)
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};
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let out_i = ((HEIGHT - 1 - y) + (WIDTH - 1 - x) * HEIGHT) * 4;
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swapped[out_i..out_i + 4].copy_from_slice(&[0, r, g, b]);
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