Total rework of simulator for dev branch. Create separate thread for interrupt processes. Tick-accurate simulation of timers. Non-blocking character input for running in realtime mode. Decouple hardware sim from grbl code as much as possible. Expanded command line options. Provisions for cross-platform solution.
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#include "../planner.h"
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static block_t block_buffer[BLOCK_BUFFER_SIZE]; // A ring buffer for motion instructions
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block_t *get_block_buffer() { return block_buffer; }
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static plan_block_t block_buffer[BLOCK_BUFFER_SIZE]; // A ring buffer for motion instructions
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plan_block_t *get_block_buffer() { return block_buffer; }
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static volatile uint8_t block_buffer_head; // Index of the next block to be pushed
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static uint8_t block_buffer_head; // Index of the next block to be pushed
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uint8_t get_block_buffer_head() { return block_buffer_head; }
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static volatile uint8_t block_buffer_tail; // Index of the next block to be pushed
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static uint8_t block_buffer_tail; // Index of the next block to be pushed
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uint8_t get_block_buffer_tail() { return block_buffer_tail; }
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