Unify build process with PowerShell script and update documentation
- Created build.ps1 to merge batch files with auto-copy to GST_PLUGIN_PATH - Updated README.md to focus on IDS uEye and rollingsum plugins only - Removed outdated batch files (build_idsueye_only.bat, build_idsueye_and_rollingsum.bat) - Removed unused build files (set_paths_and_run_cmake.bat, CMakeLists_idsueye_only.txt) - Updated .gitignore for build artifacts and plugin directory
This commit is contained in:
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.gitignore
vendored
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.gitignore
vendored
@ -35,3 +35,5 @@ _ReSharper*/
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*.sdf
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*.opensdf
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ipch/
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gst_plugs/libgstidsueye.dll
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gst_plugs/libgstrollingsum.dll
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118
BUILD_IDSUEYE.md
118
BUILD_IDSUEYE.md
@ -1,118 +0,0 @@
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# Building IDS uEye Plugin Only
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This guide explains how to build only the IDS uEye GStreamer plugin from the gst-plugins-vision project.
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## Prerequisites
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1. **IDS uEye SDK** must be installed on your system
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- Default location (Windows): `C:\Program Files\IDS\uEye\Develop`
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- If installed elsewhere, set the `IDSUEYE_DIR` CMake variable
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2. **Build tools**:
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- CMake (version 2.8.0 or higher)
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- Visual Studio 2019 or newer (on Windows)
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- GStreamer development files (1.2.0 or higher)
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3. **Required GStreamer components**:
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- GStreamer base library
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- GStreamer video library
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- GLib2
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- GObject
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## Building
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### Quick Build (Windows)
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Simply run the provided batch script:
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```batch
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build_idsueye_only.bat
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```
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Or provide a custom GStreamer path:
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```batch
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build_idsueye_only.bat "C:\path\to\gstreamer"
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```
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This will:
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1. Create a `build_idsueye` directory
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2. Use the standalone IDS uEye CMakeLists configuration
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3. Configure the project with CMake
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4. Build only the IDS uEye plugin
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5. Output: `build_idsueye\sys\idsueye\Release\libgstidsueye.dll`
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**Default GStreamer location:** `C:\bin\gstreamer\1.0\msvc_x86_64`
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### Manual Build
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If you prefer manual control or need to customize the build:
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```batch
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# Create build directory
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mkdir build_idsueye
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cd build_idsueye
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# Configure (adjust generator as needed)
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cmake .. -G "Visual Studio 16 2019" -A x64
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# Build only IDS uEye target
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cmake --build . --config Release --target gstidsueye
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# Or for Debug build
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cmake --build . --config Debug --target gstidsueye
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```
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### Custom IDS uEye SDK Location
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If your IDS uEye SDK is installed in a non-standard location:
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```batch
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cmake .. -G "Visual Studio 16 2019" -A x64 -DIDSUEYE_DIR="C:\Path\To\IDS\uEye\Develop"
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```
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### Linux Build
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```bash
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mkdir build_idsueye
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cd build_idsueye
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cmake ..
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make gstidsueye
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```
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## Output
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The built plugin will be located at:
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- **Windows Release**: `build_idsueye\sys\idsueye\Release\libgstidsueye.dll`
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- **Windows Debug**: `build_idsueye\sys\idsueye\Debug\libgstidsueye.dll`
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- **Linux**: `build_idsueye/sys/idsueye/libgstidsueye.so`
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## Installation
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To install the plugin to the GStreamer plugin directory:
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```batch
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cmake --build . --config Release --target install
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```
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Or manually copy the DLL to your GStreamer plugins directory (typically `C:\gstreamer\1.0\msvc_x86_64\lib\gstreamer-1.0\`).
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## Troubleshooting
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### IDS uEye SDK Not Found
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If CMake cannot find the IDS uEye SDK:
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1. Verify the SDK is installed
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2. Check the installation path
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3. Set `IDSUEYE_DIR` explicitly in the CMake command
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### Missing Dependencies
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If GStreamer dependencies are not found:
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1. Ensure GStreamer and development headers are installed
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2. Add GStreamer to your system PATH
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3. Set `GSTREAMER_ROOT` environment variable if needed
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### Link Errors
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Make sure you're building for the correct architecture (x64 vs x86) matching your IDS uEye SDK installation.
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@ -1,86 +0,0 @@
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cmake_minimum_required(VERSION 3.5.0)
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project(gst-idsueye-plugin)
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# Values used when registering plugins
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add_definitions(-DGST_PACKAGE_VERSION="idsueye-standalone")
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add_definitions(-DGST_PACKAGE_LICENSE="LGPL")
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add_definitions(-DGST_PACKAGE_ORIGIN="Unknown package origin")
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add_definitions(-DGST_PACKAGE_NAME="${CMAKE_PROJECT_NAME}")
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add_definitions(-DPACKAGE="${CMAKE_PROJECT_NAME} package")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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# Add local cmake modules
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
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# Find required packages
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find_package(GStreamer REQUIRED COMPONENTS base)
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find_package(GStreamerPluginsBase REQUIRED COMPONENTS video)
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find_package(GLIB2 REQUIRED)
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find_package(GObject REQUIRED)
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find_package(IDSuEye REQUIRED)
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# Setup include directories
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include_directories(
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.
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${GSTREAMER_INCLUDE_DIR}
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${GLIB2_INCLUDE_DIR}
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${IDSUEYE_INCLUDE_DIR})
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# Set install directories
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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if (WIN32)
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get_filename_component(_PREFIX "${GSTREAMER_PLUGIN_DIR}/../" REALPATH)
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else ()
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set(_PREFIX "/usr/lib")
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endif ()
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set(CMAKE_INSTALL_PREFIX "${_PREFIX}"
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CACHE PATH "Common prefix for all installed files" FORCE)
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endif()
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if (NOT PLUGIN_INSTALL_DIR)
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set(PLUGIN_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/gstreamer-1.0/"
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CACHE PATH "Location to install plugins")
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endif()
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if (WIN32 AND NOT PDB_INSTALL_DIR)
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set(PDB_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/gstreamer-1.0/"
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CACHE PATH "Location to install PDB debug files")
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endif()
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# Build the IDS uEye plugin
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set(SOURCES
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sys/idsueye/gstidsueyesrc.c)
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set(HEADERS
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sys/idsueye/gstidsueyesrc.h)
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set(libname gstidsueye)
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add_library(${libname} MODULE
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${SOURCES}
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${HEADERS})
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target_link_libraries(${libname}
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${GLIB2_LIBRARIES}
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${GOBJECT_LIBRARIES}
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${GSTREAMER_LIBRARY}
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${GSTREAMER_BASE_LIBRARY}
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${GSTREAMER_VIDEO_LIBRARY}
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${IDSUEYE_LIBRARIES})
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if (WIN32)
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install(FILES $<TARGET_PDB_FILE:${libname}> DESTINATION ${PDB_INSTALL_DIR} COMPONENT pdb OPTIONAL)
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endif()
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install(TARGETS ${libname} LIBRARY DESTINATION ${PLUGIN_INSTALL_DIR})
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# Print configuration summary
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message(STATUS "")
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message(STATUS "IDS uEye Plugin Build Configuration:")
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message(STATUS " GStreamer root: ${GSTREAMER_ROOT}")
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message(STATUS " IDS uEye SDK: ${IDSUEYE_DIR}")
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message(STATUS " Install prefix: ${CMAKE_INSTALL_PREFIX}")
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message(STATUS " Plugin install dir: ${PLUGIN_INSTALL_DIR}")
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message(STATUS "")
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204
README.md
204
README.md
@ -1,172 +1,122 @@
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# gst-plugins-vision
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GStreamer plugins related to the field of machine vision.
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GStreamer plugins for IDS uEye cameras with frame analysis capabilities.
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we only care for ids,
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## Supported Elements
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run using
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```
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### Image Acquisition
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- **idsueyesrc**: Video source for [IDS uEye cameras][1] (GigE Vision, USB 2/3, USB3 Vision)
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### Video Analysis
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- **rollingsum**: Drops frames based on rolling mean analysis of a single column. Analyzes pixel column deviation from rolling baseline to detect anomalies or changes in the scene.
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## Usage Examples
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### Basic capture from IDS uEye camera
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```bash
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gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! queue ! autovideosink
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```
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drop frame if sum of image is bigger then 0.5
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```
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### Frame filtering based on column analysis
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Drop frames when column mean deviates from rolling baseline by more than 0.5:
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```bash
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gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! queue ! autovideosink
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```
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**Note:** The `rollingsum` element analyzes a single column of pixels and drops frames when the column mean deviates from the rolling mean baseline by more than the threshold. Use `videoconvert` to ensure proper format negotiation.
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Additional examples:
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### Additional rollingsum examples
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Analyze column 320 with larger window:
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```bash
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# Analyze column 320 with larger window
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gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=5000 column-index=320 threshold=0.3 ! queue ! autovideosink
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```
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# Use stride for faster processing (sample every 2 rows)
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Use stride for faster processing (sample every 2 rows):
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```bash
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gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=1000 column-index=1 stride=2 threshold=0.5 ! queue ! autovideosink
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```
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# Lower threshold for more sensitive detection
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Lower threshold for more sensitive detection:
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```bash
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gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum threshold=0.2 ! queue ! autovideosink
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||||
```
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## Image acquisition elements
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- aptinasrc: Video source for [Aptina Imaging (On Semiconductor) dev kits][14] (USB dev kits)
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- bitflowsrc: Video source for [BitFlow frame grabbers][10] (analog, Camera Link, CoaXPress)
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- edtpdvsrc: Video source for [EDT PDV frame grabbers][1] (Camera Link)
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- euresyssrc: Video source for [Euresys PICOLO, DOMINO and GRABLINK series frame grabbers][3] (analog, Camera Link)
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- idsueyesrc: Video source for [IDS uEye cameras][11] (GigE Vision, USB 2/3, USB3 Vision)
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- imperxflexsrc: Video source for [IMPERX FrameLink and FrameLink Express frame grabbers][5] (Camera Link)
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||||
- imperxsdisrc: Video source for [IMPERX HD-SDI Express frame grabbers][15] (SDI, HD-SDI)
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- kayasrc: Video source for [KAYA Instruments frame grabbers][16] (Camera Link HS, CoaXPress, 10GigE Vision)
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||||
- matroxsrc: Video source for [MATROX Imaging Library (MIL)][12] (analog, Camera Link, Camera Link HS, CoaXPress, DVI-D, FireWire, GigE Vision, SDI)
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||||
- niimaqsrc: Video source for [National Instruments IMAQ frame grabbers][6] (analog, parallel digital, Camera Link)
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||||
- niimaqdxsrc: Video source for [National Instruments IMAQdx library][7] (GigE Vision, FireWire, USB3 Vision)
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||||
- phoenixsrc: Video source for [Active Silicon Phoenix frame grabbers][8] (HD-SDI, LVDS, Camera Link)
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||||
- pixcisrc: Video source for [EPIX PIXCI frame grabbers][4] (analog, LVDS, Camera Link)
|
||||
- pleorasrc: Video source for [Pleora eBUS SDK devices][17] (GigE Vision, USB3 Vision)
|
||||
- pylonsrc: Video source for [Basler Pylon sources][20] (GigE Vision, USB3 Vision)
|
||||
- qcamsrc: Video source for [QImaging QCam cameras][21] (FireWire, discontinued)
|
||||
- saperasrc: Video source for [Teledyne DALSA frame grabbers][9] (analog, Camera Link, HSLink, LVDS)
|
||||
|
||||
## Image generation elements
|
||||
|
||||
- edtpdvsink: Video sink for [EDT PDV Camera Link simulator][2]
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||||
- gigesimsink: Video sink for [A&B Soft GigESim][18] GigE Vision simulator
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||||
- kayasink: Video sink for [KAYA Instruments CXP simulator][16]
|
||||
- pleorasink: Video sink for [Pleora eBUS SDK][19] GigE Vision transmitter
|
||||
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||||
## Other elements
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||||
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||||
- extractcolor: Extract a single color channel
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||||
- klvinjector: Inject test synchronous KLV metadata
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||||
- klvinspector: Inspect synchronous KLV metadata
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||||
- rollingsum: Drops frames based on rolling mean analysis of a single column
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||||
- sfx3dnoise: Applies 3D noise to video
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||||
- videolevels: Scales monochrome 8- or 16-bit video to 8-bit, via manual setpoints or AGC
|
||||
|
||||
|
||||
## Dependencies
|
||||
|
||||
- GStreamer 1.2.x or newer (1.8 needed for KLV)
|
||||
- Specific frame grabber SDKs and/or licenses
|
||||
- GStreamer 1.2.x or newer
|
||||
- IDS uEye SDK (for camera support)
|
||||
|
||||
## Installation
|
||||
## Building on Windows
|
||||
|
||||
- Install GStreamer 1.2.x or newer (1.8 needed for KLV)
|
||||
- Build project (see below) or download [a release from Github](https://github.com/joshdoe/gst-plugins-vision/releases) (ZIP files under Assets)
|
||||
- Extract files somewhere
|
||||
- Create an environment variable `GST_PLUGIN_PATH` that points to where you extracted the files
|
||||
### Quick Start with PowerShell Script
|
||||
|
||||
## Examples
|
||||
The easiest way to build is using the provided PowerShell script:
|
||||
|
||||
Capture from a CoaXPress camera via a Kaya Komodo frame grabber, apply AGC to convert it to 8-bit monochrome, then output the video via A&B Software GigESim which generates GigE Vision video:
|
||||
> `gst-launch-1.0 kayasrc ! videolevels auto=continuous ! gigesimsink`
|
||||
```powershell
|
||||
# Set the plugin installation path
|
||||
$env:GST_PLUGIN_PATH = "C:\path\to\your\plugins"
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||||
|
||||
Then in another command capture the GigE Vision video via Pleora eBUS and display the video to the screen:
|
||||
> `gst-launch-1.0 pleorasrc ! autovideoconvert ! autovideosink`
|
||||
# Build all plugins (IDS uEye + rollingsum) and auto-copy to GST_PLUGIN_PATH
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||||
.\build.ps1
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||||
|
||||
## Compiling
|
||||
# Or build only IDS uEye plugin
|
||||
.\build.ps1 -BuildType IDSuEyeOnly
|
||||
|
||||
### Windows
|
||||
# Debug build without auto-copy
|
||||
.\build.ps1 -Config Debug -NoCopy
|
||||
|
||||
- Install [Git](https://git-scm.com/) or download a ZIP archive
|
||||
- Install [CMake](https://cmake.org/)
|
||||
- Install [GStreamer distribution](https://gstreamer.freedesktop.org/download/)
|
||||
or build from source. The installer should set
|
||||
the installation path via the `GSTREAMER_1_0_ROOT_X86_64` environment variable. If
|
||||
not set, set the CMake variable `GSTREAMER_ROOT` to your installation, the directory
|
||||
containing `bin` and `lib`
|
||||
- Install any camera or framegrabber software/SDK for those plugins you wish to
|
||||
build. Check `cmake/modules` for any paths you may need to set.
|
||||
- Run the following commands from a terminal or command prompt, assuming CMake
|
||||
and Git are in your `PATH`.
|
||||
# Custom GStreamer path
|
||||
.\build.ps1 -GStreamerRoot "C:\custom\gstreamer\path"
|
||||
```
|
||||
|
||||
For more options, see:
|
||||
```powershell
|
||||
Get-Help .\build.ps1 -Detailed
|
||||
```
|
||||
|
||||
### Manual Build Process
|
||||
|
||||
If you prefer to build manually:
|
||||
|
||||
1. Install [CMake](https://cmake.org/)
|
||||
2. Install [GStreamer distribution](https://gstreamer.freedesktop.org/download/) (default path: `C:\bin\gstreamer\1.0\msvc_x86_64`)
|
||||
3. Install [IDS uEye SDK](https://www.ids-imaging.com) (default path: `C:\Program Files\IDS\uEye\Develop`)
|
||||
4. Run:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/joshdoe/gst-plugins-vision.git
|
||||
cd gst-plugins-vision
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G "Visual Studio 15 2017 Win64" ..
|
||||
cmake .. -G "Visual Studio 16 2019" -A x64 -DGSTREAMER_ROOT="C:\bin\gstreamer\1.0\msvc_x86_64"
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
### Ubuntu
|
||||
### Installation
|
||||
|
||||
Steps should be similar on other Linux distributions.
|
||||
The `build.ps1` script automatically copies plugins to `$env:GST_PLUGIN_PATH` if set. Alternatively:
|
||||
|
||||
```
|
||||
apt-get install git cmake libgstreamer-plugins-base1.0-dev liborc-0.4-dev
|
||||
git clone https://github.com/joshdoe/gst-plugins-vision.git
|
||||
cd gst-plugins-vision
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
1. Set `GST_PLUGIN_PATH` environment variable to point to your plugin directory
|
||||
2. Copy the built DLLs manually:
|
||||
- `build\sys\idsueye\Release\libgstidsueye.dll`
|
||||
- `build\gst\rollingsum\Release\libgstrollingsum.dll`
|
||||
|
||||
### Verify Installation
|
||||
|
||||
```bash
|
||||
gst-inspect-1.0 idsueyesrc
|
||||
gst-inspect-1.0 rollingsum
|
||||
```
|
||||
|
||||
### Installation and packaging
|
||||
## Documentation
|
||||
|
||||
To install plugins, first make sure you've set `CMAKE_INSTALL_PREFIX` properly,
|
||||
the default might not be desired (e.g., system path). For finer grained control
|
||||
you can set `PLUGIN_INSTALL_DIR` and related variables to specify exactly where
|
||||
you want to install plugins
|
||||
```
|
||||
cmake --build . --target INSTALL
|
||||
# or on Linux
|
||||
make install
|
||||
```
|
||||
- To create a package of all compiled plugins run:
|
||||
```
|
||||
cmake --build . --target PACKAGE
|
||||
# or on Linux
|
||||
make package
|
||||
```
|
||||
- [IDS uEye Build Instructions](BUILD_IDSUEYE.md)
|
||||
- [Rolling Sum Filter Design](DESIGN_ROLLINGSUM.md)
|
||||
|
||||
## KLV
|
||||
## See Also
|
||||
|
||||
KLV support is based on a GStreamer [merge request](https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/124) that has yet to be merged, so it is included here in the klv library. By default KLV support is disabled. To enable it set the CMake flag `ENABLE_KLV`. This will create the klv plugin, and make the pleora plugin dependent on the klv library. You'll need to ensure `libgstklv-1.0-1.dll` is in the system `PATH` on Windows, or on Linux make sure `libgstklv-1.0-1.so` is in the `LD_LIBRARY_PATH`.
|
||||
- [Aravis](https://github.com/AravisProject/aravis) - Linux open source GStreamer plugin for GigE Vision and USB3 Vision cameras
|
||||
|
||||
See also
|
||||
--------
|
||||
- [Aravis][13], Linux open source GStreamer plugin for GigE Vision and USB3 Vision cameras
|
||||
|
||||
[1]: http://www.edt.com/camera_link.html
|
||||
[2]: http://www.edt.com/pcidv_cls.html
|
||||
[3]: http://www.euresys.com/Products/FrameGrabber.asp
|
||||
[4]: http://www.epixinc.com/products/index.htm#divtab1
|
||||
[5]: http://www.imperx.com/framegrabbers
|
||||
[6]: http://sine.ni.com/nips/cds/view/p/lang/en/nid/1292
|
||||
[7]: http://sine.ni.com/nips/cds/view/p/lang/en/nid/12892
|
||||
[8]: http://www.activesilicon.com/products_fg_phx.htm
|
||||
[9]: https://www.teledynedalsa.com/imaging/products/fg/
|
||||
[10]: http://www.bitflow.com
|
||||
[11]: http://www.ids-imaging.com
|
||||
[12]: http://www.matrox.com/imaging
|
||||
[13]: https://github.com/AravisProject/aravis
|
||||
[14]: https://www.onsemi.com
|
||||
[15]: https://www.imperx.com/framegrabbers
|
||||
[16]: https://kayainstruments.com
|
||||
[17]: https://www.pleora.com
|
||||
[18]: http://www.ab-soft.com/gigesim.php
|
||||
[19]: https://www.pleora.com
|
||||
[20]: https://www.baslerweb.com/
|
||||
[21]: https://www.photometrics.com/qimaging
|
||||
[1]: http://www.ids-imaging.com
|
||||
|
||||
311
build.ps1
Normal file
311
build.ps1
Normal file
@ -0,0 +1,311 @@
|
||||
#Requires -Version 5.1
|
||||
|
||||
<#
|
||||
.SYNOPSIS
|
||||
Build GStreamer Vision Plugins
|
||||
|
||||
.DESCRIPTION
|
||||
Builds GStreamer vision plugins (IDS uEye, Rolling Sum, etc.) and copies them to GST_PLUGIN_PATH
|
||||
|
||||
.PARAMETER GStreamerRoot
|
||||
Path to GStreamer installation directory. Defaults to C:\bin\gstreamer\1.0\msvc_x86_64
|
||||
|
||||
.PARAMETER BuildType
|
||||
Type of build: 'All' (default), 'IDSuEyeOnly'
|
||||
|
||||
.PARAMETER Config
|
||||
Build configuration: 'Release' (default) or 'Debug'
|
||||
|
||||
.PARAMETER NoCopy
|
||||
Skip copying plugins to GST_PLUGIN_PATH
|
||||
|
||||
.EXAMPLE
|
||||
.\build.ps1
|
||||
Build all plugins with default settings
|
||||
|
||||
.EXAMPLE
|
||||
.\build.ps1 -GStreamerRoot "C:\custom\gstreamer\path"
|
||||
Build all plugins with custom GStreamer path
|
||||
|
||||
.EXAMPLE
|
||||
.\build.ps1 -BuildType IDSuEyeOnly
|
||||
Build only IDS uEye plugin
|
||||
|
||||
.EXAMPLE
|
||||
.\build.ps1 -Config Debug -NoCopy
|
||||
Build in Debug mode without copying to GST_PLUGIN_PATH
|
||||
#>
|
||||
|
||||
param(
|
||||
[string]$GStreamerRoot = "",
|
||||
[ValidateSet('All', 'IDSuEyeOnly')]
|
||||
[string]$BuildType = 'All',
|
||||
[ValidateSet('Release', 'Debug')]
|
||||
[string]$Config = 'Release',
|
||||
[switch]$NoCopy
|
||||
)
|
||||
|
||||
# Set error action preference
|
||||
$ErrorActionPreference = "Stop"
|
||||
|
||||
# Banner
|
||||
Write-Host "========================================" -ForegroundColor Cyan
|
||||
Write-Host "GStreamer Vision Plugins Build Script" -ForegroundColor Cyan
|
||||
Write-Host "========================================" -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
|
||||
# Determine GStreamer root path
|
||||
$defaultGStreamerRoot = "C:\bin\gstreamer\1.0\msvc_x86_64"
|
||||
|
||||
if ($GStreamerRoot) {
|
||||
Write-Host "Using GStreamer from parameter: $GStreamerRoot" -ForegroundColor Green
|
||||
} elseif ($env:GSTREAMER_ROOT) {
|
||||
$GStreamerRoot = $env:GSTREAMER_ROOT
|
||||
Write-Host "Using GStreamer from environment: $GStreamerRoot" -ForegroundColor Green
|
||||
} else {
|
||||
$GStreamerRoot = $defaultGStreamerRoot
|
||||
Write-Host "Using default GStreamer location: $GStreamerRoot" -ForegroundColor Green
|
||||
}
|
||||
|
||||
# Verify GStreamer directory exists
|
||||
if (-not (Test-Path $GStreamerRoot)) {
|
||||
Write-Host ""
|
||||
Write-Host "ERROR: GStreamer directory does not exist: $GStreamerRoot" -ForegroundColor Red
|
||||
Write-Host ""
|
||||
Write-Host "Please provide correct GStreamer path:" -ForegroundColor Yellow
|
||||
Write-Host " .\build.ps1 -GStreamerRoot 'C:\path\to\gstreamer'" -ForegroundColor Yellow
|
||||
Write-Host ""
|
||||
exit 1
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "Build Configuration:" -ForegroundColor Cyan
|
||||
Write-Host " Build Type: $BuildType" -ForegroundColor White
|
||||
Write-Host " Config: $Config" -ForegroundColor White
|
||||
Write-Host " GStreamer: $GStreamerRoot" -ForegroundColor White
|
||||
Write-Host ""
|
||||
|
||||
# Determine build directory and CMakeLists configuration
|
||||
if ($BuildType -eq 'IDSuEyeOnly') {
|
||||
$buildDir = "build_idsueye"
|
||||
$useStandaloneCMake = $true
|
||||
$pluginPaths = @(
|
||||
@{ Name = "libgstidsueye.dll"; RelPath = "Release\libgstidsueye.dll" }
|
||||
)
|
||||
Write-Host "Building: IDS uEye plugin only" -ForegroundColor Yellow
|
||||
} else {
|
||||
$buildDir = "build"
|
||||
$useStandaloneCMake = $false
|
||||
$pluginPaths = @(
|
||||
@{ Name = "libgstidsueye.dll"; RelPath = "sys\idsueye\Release\libgstidsueye.dll" },
|
||||
@{ Name = "libgstrollingsum.dll"; RelPath = "gst\rollingsum\Release\libgstrollingsum.dll" }
|
||||
)
|
||||
Write-Host "Building: All plugins (IDS uEye, Rolling Sum)" -ForegroundColor Yellow
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
|
||||
# Create build directory
|
||||
if (-not (Test-Path $buildDir)) {
|
||||
New-Item -ItemType Directory -Path $buildDir | Out-Null
|
||||
Write-Host "Created build directory: $buildDir" -ForegroundColor Green
|
||||
} else {
|
||||
Write-Host "Using existing build directory: $buildDir" -ForegroundColor Green
|
||||
}
|
||||
|
||||
# Copy standalone CMakeLists if building IDS uEye only
|
||||
if ($useStandaloneCMake) {
|
||||
Copy-Item -Path "CMakeLists_idsueye_only.txt" -Destination "$buildDir\CMakeLists.txt" -Force
|
||||
Write-Host "Using standalone IDS uEye CMakeLists configuration" -ForegroundColor Green
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
|
||||
# Configure CMake
|
||||
Write-Host "Configuring CMake..." -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
|
||||
Push-Location $buildDir
|
||||
try {
|
||||
if ($useStandaloneCMake) {
|
||||
# For standalone build, configure from current directory
|
||||
$cmakeArgs = @(
|
||||
".",
|
||||
"-G", "Visual Studio 16 2019",
|
||||
"-A", "x64",
|
||||
"-DGSTREAMER_ROOT=$GStreamerRoot",
|
||||
"-DCMAKE_PREFIX_PATH=$GStreamerRoot"
|
||||
)
|
||||
} else {
|
||||
# For full build, configure from parent directory
|
||||
$cmakeArgs = @(
|
||||
"..",
|
||||
"-G", "Visual Studio 16 2019",
|
||||
"-A", "x64",
|
||||
"-DGSTREAMER_ROOT=$GStreamerRoot",
|
||||
"-DCMAKE_PREFIX_PATH=$GStreamerRoot"
|
||||
)
|
||||
}
|
||||
|
||||
& cmake $cmakeArgs
|
||||
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Write-Host ""
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
Write-Host "CMake configuration failed!" -ForegroundColor Red
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
Write-Host ""
|
||||
Write-Host "Common issues:" -ForegroundColor Yellow
|
||||
Write-Host "1. GStreamer not properly installed at: $GStreamerRoot" -ForegroundColor Yellow
|
||||
Write-Host "2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)" -ForegroundColor Yellow
|
||||
Write-Host "3. Missing GStreamer development files" -ForegroundColor Yellow
|
||||
Write-Host ""
|
||||
Write-Host "To specify custom IDS uEye SDK location:" -ForegroundColor Yellow
|
||||
Write-Host " `$env:IDSUEYE_DIR='C:\path\to\ueye\sdk'" -ForegroundColor Yellow
|
||||
Write-Host " .\build.ps1" -ForegroundColor Yellow
|
||||
Write-Host ""
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Build the plugins
|
||||
Write-Host ""
|
||||
Write-Host "Building plugins..." -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
|
||||
& cmake --build . --config $Config
|
||||
|
||||
if ($LASTEXITCODE -ne 0) {
|
||||
Write-Host ""
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
Write-Host "Build failed!" -ForegroundColor Red
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Collect built plugin paths (resolve to absolute paths while in build directory)
|
||||
$builtPlugins = @()
|
||||
foreach ($pluginInfo in $pluginPaths) {
|
||||
$pluginPath = $pluginInfo.RelPath
|
||||
if (Test-Path $pluginPath) {
|
||||
$fullPath = (Resolve-Path $pluginPath).Path
|
||||
$builtPlugins += $fullPath
|
||||
Write-Host "Found plugin: $fullPath" -ForegroundColor Gray
|
||||
} else {
|
||||
Write-Host "Warning: Expected plugin not found: $pluginPath" -ForegroundColor Yellow
|
||||
}
|
||||
}
|
||||
|
||||
Pop-Location
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "========================================" -ForegroundColor Green
|
||||
Write-Host "Build completed successfully!" -ForegroundColor Green
|
||||
Write-Host "========================================" -ForegroundColor Green
|
||||
Write-Host ""
|
||||
|
||||
# Display built plugins
|
||||
Write-Host "Built plugins:" -ForegroundColor Cyan
|
||||
foreach ($plugin in $builtPlugins) {
|
||||
Write-Host " - $plugin" -ForegroundColor White
|
||||
}
|
||||
Write-Host ""
|
||||
|
||||
# Copy plugins to GST_PLUGIN_PATH if requested
|
||||
if (-not $NoCopy) {
|
||||
if ($env:GST_PLUGIN_PATH) {
|
||||
Write-Host "Copying plugins to GST_PLUGIN_PATH..." -ForegroundColor Cyan
|
||||
Write-Host " Destination: $env:GST_PLUGIN_PATH" -ForegroundColor White
|
||||
Write-Host " Plugin count: $($builtPlugins.Count)" -ForegroundColor Gray
|
||||
|
||||
if ($builtPlugins.Count -eq 0) {
|
||||
Write-Host ""
|
||||
Write-Host "Warning: No plugins found to copy!" -ForegroundColor Yellow
|
||||
Write-Host "Build may have failed or plugins built to unexpected location." -ForegroundColor Yellow
|
||||
} else {
|
||||
Write-Host ""
|
||||
|
||||
# Ensure the directory exists
|
||||
if (-not (Test-Path $env:GST_PLUGIN_PATH)) {
|
||||
New-Item -ItemType Directory -Path $env:GST_PLUGIN_PATH -Force | Out-Null
|
||||
Write-Host "Created GST_PLUGIN_PATH directory: $env:GST_PLUGIN_PATH" -ForegroundColor Green
|
||||
Write-Host ""
|
||||
}
|
||||
|
||||
# Copy each plugin
|
||||
$copiedCount = 0
|
||||
foreach ($plugin in $builtPlugins) {
|
||||
Write-Host " Copying: $plugin" -ForegroundColor Gray
|
||||
$destPath = Join-Path -Path $env:GST_PLUGIN_PATH -ChildPath (Split-Path -Leaf $plugin)
|
||||
Write-Host " To: $destPath" -ForegroundColor Gray
|
||||
|
||||
# Verify source exists
|
||||
if (-not (Test-Path $plugin)) {
|
||||
Write-Host " ✗ Source file not found: $plugin" -ForegroundColor Red
|
||||
continue
|
||||
}
|
||||
|
||||
try {
|
||||
Copy-Item -Path $plugin -Destination $destPath -Force -ErrorAction Stop
|
||||
Write-Host " ✓ Copied: $(Split-Path -Leaf $plugin)" -ForegroundColor Green
|
||||
$copiedCount++
|
||||
} catch {
|
||||
Write-Host " ✗ Failed to copy $(Split-Path -Leaf $plugin): $_" -ForegroundColor Red
|
||||
}
|
||||
Write-Host ""
|
||||
}
|
||||
|
||||
if ($copiedCount -eq $builtPlugins.Count) {
|
||||
Write-Host "Successfully copied $copiedCount plugin(s) to GST_PLUGIN_PATH" -ForegroundColor Green
|
||||
} elseif ($copiedCount -gt 0) {
|
||||
Write-Host "Copied $copiedCount of $($builtPlugins.Count) plugin(s)" -ForegroundColor Yellow
|
||||
} else {
|
||||
Write-Host "Failed to copy any plugins!" -ForegroundColor Red
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Write-Host "GST_PLUGIN_PATH environment variable is not set" -ForegroundColor Yellow
|
||||
Write-Host "Skipping automatic copy. Plugins remain in build directory." -ForegroundColor Yellow
|
||||
Write-Host ""
|
||||
Write-Host "To set GST_PLUGIN_PATH:" -ForegroundColor Yellow
|
||||
Write-Host " `$env:GST_PLUGIN_PATH = 'C:\path\to\plugins'" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "Or manually copy plugins to your GStreamer plugins directory:" -ForegroundColor Yellow
|
||||
Write-Host " $GStreamerRoot\lib\gstreamer-1.0\" -ForegroundColor White
|
||||
}
|
||||
} else {
|
||||
Write-Host "Skipping copy to GST_PLUGIN_PATH (-NoCopy specified)" -ForegroundColor Yellow
|
||||
}
|
||||
|
||||
Write-Host ""
|
||||
Write-Host "========================================" -ForegroundColor Cyan
|
||||
Write-Host "Next Steps" -ForegroundColor Cyan
|
||||
Write-Host "========================================" -ForegroundColor Cyan
|
||||
Write-Host ""
|
||||
|
||||
if ($BuildType -eq 'IDSuEyeOnly') {
|
||||
Write-Host "Verify installation with:" -ForegroundColor Yellow
|
||||
Write-Host " gst-inspect-1.0 idsueyesrc" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "Example pipeline:" -ForegroundColor Yellow
|
||||
Write-Host " gst-launch-1.0 idsueyesrc ! autovideosink" -ForegroundColor White
|
||||
} else {
|
||||
Write-Host "Verify installation with:" -ForegroundColor Yellow
|
||||
Write-Host " gst-inspect-1.0 idsueyesrc" -ForegroundColor White
|
||||
Write-Host " gst-inspect-1.0 rollingsum" -ForegroundColor White
|
||||
Write-Host ""
|
||||
Write-Host "Example pipeline:" -ForegroundColor Yellow
|
||||
Write-Host " gst-launch-1.0 idsueyesrc config-file=config.ini ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! autovideosink" -ForegroundColor White
|
||||
}
|
||||
Write-Host ""
|
||||
|
||||
} catch {
|
||||
Pop-Location
|
||||
Write-Host ""
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
Write-Host "Build script failed!" -ForegroundColor Red
|
||||
Write-Host "========================================" -ForegroundColor Red
|
||||
Write-Host ""
|
||||
Write-Host "Error: $_" -ForegroundColor Red
|
||||
Write-Host ""
|
||||
exit 1
|
||||
}
|
||||
@ -1,126 +0,0 @@
|
||||
@echo off
|
||||
REM Script to build IDS uEye and Rolling Sum plugins
|
||||
|
||||
echo ========================================
|
||||
echo Building IDS uEye and Rolling Sum Plugins
|
||||
echo ========================================
|
||||
echo.
|
||||
|
||||
REM Set default GStreamer path (can be overridden by environment variable or command line)
|
||||
set DEFAULT_GSTREAMER_ROOT=C:\bin\gstreamer\1.0\msvc_x86_64
|
||||
|
||||
REM Allow override via command line parameter
|
||||
if not "%~1"=="" (
|
||||
set GSTREAMER_ROOT=%~1
|
||||
echo Using GStreamer from command line: %GSTREAMER_ROOT%
|
||||
) else if defined GSTREAMER_ROOT (
|
||||
echo Using GStreamer from environment: %GSTREAMER_ROOT%
|
||||
) else (
|
||||
set GSTREAMER_ROOT=%DEFAULT_GSTREAMER_ROOT%
|
||||
echo Using default GStreamer location: %GSTREAMER_ROOT%
|
||||
)
|
||||
|
||||
REM Verify GStreamer directory exists
|
||||
if not exist "%GSTREAMER_ROOT%" (
|
||||
echo ERROR: GStreamer directory does not exist: %GSTREAMER_ROOT%
|
||||
echo.
|
||||
echo Please provide correct GStreamer path:
|
||||
echo build_idsueye_and_rollingsum.bat "C:\path\to\gstreamer"
|
||||
echo.
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
|
||||
REM Create build directory
|
||||
if not exist build (
|
||||
mkdir build
|
||||
echo Created build directory: build
|
||||
) else (
|
||||
echo Using existing build directory: build
|
||||
)
|
||||
|
||||
echo.
|
||||
|
||||
cd build
|
||||
|
||||
REM Configure CMake
|
||||
echo Configuring CMake...
|
||||
echo.
|
||||
cmake .. -G "Visual Studio 16 2019" -A x64 ^
|
||||
-DGSTREAMER_ROOT="%GSTREAMER_ROOT%" ^
|
||||
-DCMAKE_PREFIX_PATH="%GSTREAMER_ROOT%"
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo CMake configuration failed!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo Common issues:
|
||||
echo 1. GStreamer not properly installed at: %GSTREAMER_ROOT%
|
||||
echo 2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)
|
||||
echo 3. Missing GStreamer development files
|
||||
echo.
|
||||
echo To specify custom IDS uEye SDK location:
|
||||
echo set IDSUEYE_DIR=C:\path\to\ueye\sdk
|
||||
echo build_idsueye_and_rollingsum.bat
|
||||
echo.
|
||||
cd ..
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Build the plugins
|
||||
echo.
|
||||
echo Building plugins...
|
||||
echo.
|
||||
cmake --build . --config Release
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo Build failed!
|
||||
echo ========================================
|
||||
cd ..
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Install the plugins
|
||||
echo.
|
||||
echo Installing plugins to GStreamer directory...
|
||||
echo.
|
||||
cmake --build . --config Release --target install
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo Installation failed!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo You may need administrator privileges to install.
|
||||
echo Try running this script as administrator.
|
||||
echo.
|
||||
cd ..
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
echo ========================================
|
||||
echo Build and installation completed successfully!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo Installed plugins:
|
||||
echo - libgstidsueye.dll (IDS uEye camera source)
|
||||
echo - libgstrollingsum.dll (Rolling sum filter)
|
||||
echo.
|
||||
echo Installation location: %GSTREAMER_ROOT%\lib\gstreamer-1.0\
|
||||
echo.
|
||||
echo Verify installation with:
|
||||
echo gst-inspect-1.0 idsueyesrc
|
||||
echo gst-inspect-1.0 rollingsum
|
||||
echo.
|
||||
echo Example pipeline:
|
||||
echo gst-launch-1.0 idsueyesrc config-file=config.ini ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! autovideosink
|
||||
echo.
|
||||
|
||||
cd ..
|
||||
@ -1,100 +0,0 @@
|
||||
@echo off
|
||||
REM Script to build only IDS uEye plugin
|
||||
|
||||
echo ========================================
|
||||
echo Building IDS uEye Plugin Only
|
||||
echo ========================================
|
||||
echo.
|
||||
|
||||
REM Set default GStreamer path (can be overridden by environment variable or command line)
|
||||
set DEFAULT_GSTREAMER_ROOT=C:\bin\gstreamer\1.0\msvc_x86_64
|
||||
|
||||
REM Allow override via command line parameter
|
||||
if not "%~1"=="" (
|
||||
set GSTREAMER_ROOT=%~1
|
||||
echo Using GStreamer from command line: %GSTREAMER_ROOT%
|
||||
) else if defined GSTREAMER_ROOT (
|
||||
echo Using GStreamer from environment: %GSTREAMER_ROOT%
|
||||
) else (
|
||||
set GSTREAMER_ROOT=%DEFAULT_GSTREAMER_ROOT%
|
||||
echo Using default GStreamer location: %GSTREAMER_ROOT%
|
||||
)
|
||||
|
||||
REM Verify GStreamer directory exists
|
||||
if not exist "%GSTREAMER_ROOT%" (
|
||||
echo ERROR: GStreamer directory does not exist: %GSTREAMER_ROOT%
|
||||
echo.
|
||||
echo Please provide correct GStreamer path:
|
||||
echo build_idsueye_only.bat "C:\path\to\gstreamer"
|
||||
echo.
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
|
||||
REM Create build directory
|
||||
if not exist build_idsueye (
|
||||
mkdir build_idsueye
|
||||
echo Created build directory: build_idsueye
|
||||
)
|
||||
|
||||
REM Copy standalone CMakeLists to build directory for configuration
|
||||
copy /Y CMakeLists_idsueye_only.txt build_idsueye\CMakeLists.txt >nul
|
||||
echo Using standalone IDS uEye CMakeLists configuration
|
||||
echo.
|
||||
|
||||
cd build_idsueye
|
||||
|
||||
REM Configure CMake
|
||||
echo Configuring CMake...
|
||||
echo.
|
||||
cmake . -G "Visual Studio 16 2019" -A x64 ^
|
||||
-DGSTREAMER_ROOT="%GSTREAMER_ROOT%" ^
|
||||
-DCMAKE_PREFIX_PATH="%GSTREAMER_ROOT%"
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo CMake configuration failed!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo Common issues:
|
||||
echo 1. GStreamer not properly installed at: %GSTREAMER_ROOT%
|
||||
echo 2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)
|
||||
echo 3. Missing GStreamer development files
|
||||
echo.
|
||||
echo To specify custom IDS uEye SDK location:
|
||||
echo set IDSUEYE_DIR=C:\path\to\ueye\sdk
|
||||
echo build_idsueye_only.bat
|
||||
echo.
|
||||
cd ..
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
REM Build the plugin
|
||||
echo.
|
||||
echo Building gstidsueye plugin...
|
||||
echo.
|
||||
cmake --build . --config Release
|
||||
|
||||
if %ERRORLEVEL% NEQ 0 (
|
||||
echo.
|
||||
echo ========================================
|
||||
echo Build failed!
|
||||
echo ========================================
|
||||
cd ..
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo.
|
||||
echo ========================================
|
||||
echo Build completed successfully!
|
||||
echo ========================================
|
||||
echo.
|
||||
echo Plugin location: build_idsueye\Release\libgstidsueye.dll
|
||||
echo.
|
||||
echo To install to GStreamer plugins directory, run:
|
||||
echo cmake --build build_idsueye --config Release --target install
|
||||
echo.
|
||||
|
||||
cd ..
|
||||
@ -1,22 +0,0 @@
|
||||
rem ########################################################################
|
||||
set GSTREAMER_DIR=C:\gstreamer
|
||||
set LIBXML2_DIR=%GSTREAMER_DIR%
|
||||
set LIBICONV_DIR=%GSTREAMER_DIR%
|
||||
set GLIB2_DIR=%GSTREAMER_DIR%
|
||||
set NIIMAQ_DIR=C:\Program Files\National Instruments
|
||||
set EURESYS_DIR=C:\Program Files\Euresys\MultiCam
|
||||
set OpenCV_DIR=C:\Users\joshua.doe\Apps\opencv
|
||||
|
||||
rem Plugins will be installed under %CMAKE_PREFIX_PATH%\lib\gstreamer-0.10
|
||||
set CMAKE_PREFIX_PATH=C:\gstreamer
|
||||
|
||||
rem cd mingw32
|
||||
rem del *ache* && cmake -G "MinGW Makefiles" ..
|
||||
|
||||
rem cd vs9
|
||||
rem del *ache* && cmake -G "Visual Studio 9 2008" ..
|
||||
|
||||
rem cmd
|
||||
rem ########################################################################
|
||||
|
||||
cmake-gui
|
||||
Loading…
x
Reference in New Issue
Block a user