Unify build process with PowerShell script and update documentation

- Created build.ps1 to merge batch files with auto-copy to GST_PLUGIN_PATH
- Updated README.md to focus on IDS uEye and rollingsum plugins only
- Removed outdated batch files (build_idsueye_only.bat, build_idsueye_and_rollingsum.bat)
- Removed unused build files (set_paths_and_run_cmake.bat, CMakeLists_idsueye_only.txt)
- Updated .gitignore for build artifacts and plugin directory
This commit is contained in:
yair 2025-11-14 11:30:10 +02:00
parent 69dcea025e
commit 32a0674b6c
8 changed files with 390 additions and 579 deletions

2
.gitignore vendored
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@ -35,3 +35,5 @@ _ReSharper*/
*.sdf
*.opensdf
ipch/
gst_plugs/libgstidsueye.dll
gst_plugs/libgstrollingsum.dll

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@ -1,118 +0,0 @@
# Building IDS uEye Plugin Only
This guide explains how to build only the IDS uEye GStreamer plugin from the gst-plugins-vision project.
## Prerequisites
1. **IDS uEye SDK** must be installed on your system
- Default location (Windows): `C:\Program Files\IDS\uEye\Develop`
- If installed elsewhere, set the `IDSUEYE_DIR` CMake variable
2. **Build tools**:
- CMake (version 2.8.0 or higher)
- Visual Studio 2019 or newer (on Windows)
- GStreamer development files (1.2.0 or higher)
3. **Required GStreamer components**:
- GStreamer base library
- GStreamer video library
- GLib2
- GObject
## Building
### Quick Build (Windows)
Simply run the provided batch script:
```batch
build_idsueye_only.bat
```
Or provide a custom GStreamer path:
```batch
build_idsueye_only.bat "C:\path\to\gstreamer"
```
This will:
1. Create a `build_idsueye` directory
2. Use the standalone IDS uEye CMakeLists configuration
3. Configure the project with CMake
4. Build only the IDS uEye plugin
5. Output: `build_idsueye\sys\idsueye\Release\libgstidsueye.dll`
**Default GStreamer location:** `C:\bin\gstreamer\1.0\msvc_x86_64`
### Manual Build
If you prefer manual control or need to customize the build:
```batch
# Create build directory
mkdir build_idsueye
cd build_idsueye
# Configure (adjust generator as needed)
cmake .. -G "Visual Studio 16 2019" -A x64
# Build only IDS uEye target
cmake --build . --config Release --target gstidsueye
# Or for Debug build
cmake --build . --config Debug --target gstidsueye
```
### Custom IDS uEye SDK Location
If your IDS uEye SDK is installed in a non-standard location:
```batch
cmake .. -G "Visual Studio 16 2019" -A x64 -DIDSUEYE_DIR="C:\Path\To\IDS\uEye\Develop"
```
### Linux Build
```bash
mkdir build_idsueye
cd build_idsueye
cmake ..
make gstidsueye
```
## Output
The built plugin will be located at:
- **Windows Release**: `build_idsueye\sys\idsueye\Release\libgstidsueye.dll`
- **Windows Debug**: `build_idsueye\sys\idsueye\Debug\libgstidsueye.dll`
- **Linux**: `build_idsueye/sys/idsueye/libgstidsueye.so`
## Installation
To install the plugin to the GStreamer plugin directory:
```batch
cmake --build . --config Release --target install
```
Or manually copy the DLL to your GStreamer plugins directory (typically `C:\gstreamer\1.0\msvc_x86_64\lib\gstreamer-1.0\`).
## Troubleshooting
### IDS uEye SDK Not Found
If CMake cannot find the IDS uEye SDK:
1. Verify the SDK is installed
2. Check the installation path
3. Set `IDSUEYE_DIR` explicitly in the CMake command
### Missing Dependencies
If GStreamer dependencies are not found:
1. Ensure GStreamer and development headers are installed
2. Add GStreamer to your system PATH
3. Set `GSTREAMER_ROOT` environment variable if needed
### Link Errors
Make sure you're building for the correct architecture (x64 vs x86) matching your IDS uEye SDK installation.

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cmake_minimum_required(VERSION 3.5.0)
project(gst-idsueye-plugin)
# Values used when registering plugins
add_definitions(-DGST_PACKAGE_VERSION="idsueye-standalone")
add_definitions(-DGST_PACKAGE_LICENSE="LGPL")
add_definitions(-DGST_PACKAGE_ORIGIN="Unknown package origin")
add_definitions(-DGST_PACKAGE_NAME="${CMAKE_PROJECT_NAME}")
add_definitions(-DPACKAGE="${CMAKE_PROJECT_NAME} package")
set(CMAKE_SHARED_MODULE_PREFIX "lib")
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
# Add local cmake modules
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
# Find required packages
find_package(GStreamer REQUIRED COMPONENTS base)
find_package(GStreamerPluginsBase REQUIRED COMPONENTS video)
find_package(GLIB2 REQUIRED)
find_package(GObject REQUIRED)
find_package(IDSuEye REQUIRED)
# Setup include directories
include_directories(
.
${GSTREAMER_INCLUDE_DIR}
${GLIB2_INCLUDE_DIR}
${IDSUEYE_INCLUDE_DIR})
# Set install directories
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
if (WIN32)
get_filename_component(_PREFIX "${GSTREAMER_PLUGIN_DIR}/../" REALPATH)
else ()
set(_PREFIX "/usr/lib")
endif ()
set(CMAKE_INSTALL_PREFIX "${_PREFIX}"
CACHE PATH "Common prefix for all installed files" FORCE)
endif()
if (NOT PLUGIN_INSTALL_DIR)
set(PLUGIN_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/gstreamer-1.0/"
CACHE PATH "Location to install plugins")
endif()
if (WIN32 AND NOT PDB_INSTALL_DIR)
set(PDB_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/gstreamer-1.0/"
CACHE PATH "Location to install PDB debug files")
endif()
# Build the IDS uEye plugin
set(SOURCES
sys/idsueye/gstidsueyesrc.c)
set(HEADERS
sys/idsueye/gstidsueyesrc.h)
set(libname gstidsueye)
add_library(${libname} MODULE
${SOURCES}
${HEADERS})
target_link_libraries(${libname}
${GLIB2_LIBRARIES}
${GOBJECT_LIBRARIES}
${GSTREAMER_LIBRARY}
${GSTREAMER_BASE_LIBRARY}
${GSTREAMER_VIDEO_LIBRARY}
${IDSUEYE_LIBRARIES})
if (WIN32)
install(FILES $<TARGET_PDB_FILE:${libname}> DESTINATION ${PDB_INSTALL_DIR} COMPONENT pdb OPTIONAL)
endif()
install(TARGETS ${libname} LIBRARY DESTINATION ${PLUGIN_INSTALL_DIR})
# Print configuration summary
message(STATUS "")
message(STATUS "IDS uEye Plugin Build Configuration:")
message(STATUS " GStreamer root: ${GSTREAMER_ROOT}")
message(STATUS " IDS uEye SDK: ${IDSUEYE_DIR}")
message(STATUS " Install prefix: ${CMAKE_INSTALL_PREFIX}")
message(STATUS " Plugin install dir: ${PLUGIN_INSTALL_DIR}")
message(STATUS "")

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README.md
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# gst-plugins-vision
GStreamer plugins related to the field of machine vision.
GStreamer plugins for IDS uEye cameras with frame analysis capabilities.
we only care for ids,
## Supported Elements
run using
```
### Image Acquisition
- **idsueyesrc**: Video source for [IDS uEye cameras][1] (GigE Vision, USB 2/3, USB3 Vision)
### Video Analysis
- **rollingsum**: Drops frames based on rolling mean analysis of a single column. Analyzes pixel column deviation from rolling baseline to detect anomalies or changes in the scene.
## Usage Examples
### Basic capture from IDS uEye camera
```bash
gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! queue ! autovideosink
```
drop frame if sum of image is bigger then 0.5
```
### Frame filtering based on column analysis
Drop frames when column mean deviates from rolling baseline by more than 0.5:
```bash
gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! queue ! autovideosink
```
**Note:** The `rollingsum` element analyzes a single column of pixels and drops frames when the column mean deviates from the rolling mean baseline by more than the threshold. Use `videoconvert` to ensure proper format negotiation.
Additional examples:
### Additional rollingsum examples
Analyze column 320 with larger window:
```bash
# Analyze column 320 with larger window
gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=5000 column-index=320 threshold=0.3 ! queue ! autovideosink
```
# Use stride for faster processing (sample every 2 rows)
Use stride for faster processing (sample every 2 rows):
```bash
gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum window-size=1000 column-index=1 stride=2 threshold=0.5 ! queue ! autovideosink
```
# Lower threshold for more sensitive detection
Lower threshold for more sensitive detection:
```bash
gst-launch-1.0 idsueyesrc config-file=whole-presacler64_autoexp-binningx2.ini ! videoconvert ! video/x-raw,format=GRAY8 ! rollingsum threshold=0.2 ! queue ! autovideosink
```
## Image acquisition elements
- aptinasrc: Video source for [Aptina Imaging (On Semiconductor) dev kits][14] (USB dev kits)
- bitflowsrc: Video source for [BitFlow frame grabbers][10] (analog, Camera Link, CoaXPress)
- edtpdvsrc: Video source for [EDT PDV frame grabbers][1] (Camera Link)
- euresyssrc: Video source for [Euresys PICOLO, DOMINO and GRABLINK series frame grabbers][3] (analog, Camera Link)
- idsueyesrc: Video source for [IDS uEye cameras][11] (GigE Vision, USB 2/3, USB3 Vision)
- imperxflexsrc: Video source for [IMPERX FrameLink and FrameLink Express frame grabbers][5] (Camera Link)
- imperxsdisrc: Video source for [IMPERX HD-SDI Express frame grabbers][15] (SDI, HD-SDI)
- kayasrc: Video source for [KAYA Instruments frame grabbers][16] (Camera Link HS, CoaXPress, 10GigE Vision)
- matroxsrc: Video source for [MATROX Imaging Library (MIL)][12] (analog, Camera Link, Camera Link HS, CoaXPress, DVI-D, FireWire, GigE Vision, SDI)
- niimaqsrc: Video source for [National Instruments IMAQ frame grabbers][6] (analog, parallel digital, Camera Link)
- niimaqdxsrc: Video source for [National Instruments IMAQdx library][7] (GigE Vision, FireWire, USB3 Vision)
- phoenixsrc: Video source for [Active Silicon Phoenix frame grabbers][8] (HD-SDI, LVDS, Camera Link)
- pixcisrc: Video source for [EPIX PIXCI frame grabbers][4] (analog, LVDS, Camera Link)
- pleorasrc: Video source for [Pleora eBUS SDK devices][17] (GigE Vision, USB3 Vision)
- pylonsrc: Video source for [Basler Pylon sources][20] (GigE Vision, USB3 Vision)
- qcamsrc: Video source for [QImaging QCam cameras][21] (FireWire, discontinued)
- saperasrc: Video source for [Teledyne DALSA frame grabbers][9] (analog, Camera Link, HSLink, LVDS)
## Image generation elements
- edtpdvsink: Video sink for [EDT PDV Camera Link simulator][2]
- gigesimsink: Video sink for [A&B Soft GigESim][18] GigE Vision simulator
- kayasink: Video sink for [KAYA Instruments CXP simulator][16]
- pleorasink: Video sink for [Pleora eBUS SDK][19] GigE Vision transmitter
## Other elements
- extractcolor: Extract a single color channel
- klvinjector: Inject test synchronous KLV metadata
- klvinspector: Inspect synchronous KLV metadata
- rollingsum: Drops frames based on rolling mean analysis of a single column
- sfx3dnoise: Applies 3D noise to video
- videolevels: Scales monochrome 8- or 16-bit video to 8-bit, via manual setpoints or AGC
## Dependencies
- GStreamer 1.2.x or newer (1.8 needed for KLV)
- Specific frame grabber SDKs and/or licenses
- GStreamer 1.2.x or newer
- IDS uEye SDK (for camera support)
## Installation
## Building on Windows
- Install GStreamer 1.2.x or newer (1.8 needed for KLV)
- Build project (see below) or download [a release from Github](https://github.com/joshdoe/gst-plugins-vision/releases) (ZIP files under Assets)
- Extract files somewhere
- Create an environment variable `GST_PLUGIN_PATH` that points to where you extracted the files
### Quick Start with PowerShell Script
## Examples
The easiest way to build is using the provided PowerShell script:
Capture from a CoaXPress camera via a Kaya Komodo frame grabber, apply AGC to convert it to 8-bit monochrome, then output the video via A&B Software GigESim which generates GigE Vision video:
> `gst-launch-1.0 kayasrc ! videolevels auto=continuous ! gigesimsink`
```powershell
# Set the plugin installation path
$env:GST_PLUGIN_PATH = "C:\path\to\your\plugins"
Then in another command capture the GigE Vision video via Pleora eBUS and display the video to the screen:
> `gst-launch-1.0 pleorasrc ! autovideoconvert ! autovideosink`
# Build all plugins (IDS uEye + rollingsum) and auto-copy to GST_PLUGIN_PATH
.\build.ps1
## Compiling
# Or build only IDS uEye plugin
.\build.ps1 -BuildType IDSuEyeOnly
### Windows
# Debug build without auto-copy
.\build.ps1 -Config Debug -NoCopy
- Install [Git](https://git-scm.com/) or download a ZIP archive
- Install [CMake](https://cmake.org/)
- Install [GStreamer distribution](https://gstreamer.freedesktop.org/download/)
or build from source. The installer should set
the installation path via the `GSTREAMER_1_0_ROOT_X86_64` environment variable. If
not set, set the CMake variable `GSTREAMER_ROOT` to your installation, the directory
containing `bin` and `lib`
- Install any camera or framegrabber software/SDK for those plugins you wish to
build. Check `cmake/modules` for any paths you may need to set.
- Run the following commands from a terminal or command prompt, assuming CMake
and Git are in your `PATH`.
# Custom GStreamer path
.\build.ps1 -GStreamerRoot "C:\custom\gstreamer\path"
```
For more options, see:
```powershell
Get-Help .\build.ps1 -Detailed
```
### Manual Build Process
If you prefer to build manually:
1. Install [CMake](https://cmake.org/)
2. Install [GStreamer distribution](https://gstreamer.freedesktop.org/download/) (default path: `C:\bin\gstreamer\1.0\msvc_x86_64`)
3. Install [IDS uEye SDK](https://www.ids-imaging.com) (default path: `C:\Program Files\IDS\uEye\Develop`)
4. Run:
```bash
git clone https://github.com/joshdoe/gst-plugins-vision.git
cd gst-plugins-vision
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" ..
cmake .. -G "Visual Studio 16 2019" -A x64 -DGSTREAMER_ROOT="C:\bin\gstreamer\1.0\msvc_x86_64"
cmake --build . --config Release
```
### Ubuntu
### Installation
Steps should be similar on other Linux distributions.
The `build.ps1` script automatically copies plugins to `$env:GST_PLUGIN_PATH` if set. Alternatively:
```
apt-get install git cmake libgstreamer-plugins-base1.0-dev liborc-0.4-dev
git clone https://github.com/joshdoe/gst-plugins-vision.git
cd gst-plugins-vision
mkdir build
cd build
cmake ..
make
1. Set `GST_PLUGIN_PATH` environment variable to point to your plugin directory
2. Copy the built DLLs manually:
- `build\sys\idsueye\Release\libgstidsueye.dll`
- `build\gst\rollingsum\Release\libgstrollingsum.dll`
### Verify Installation
```bash
gst-inspect-1.0 idsueyesrc
gst-inspect-1.0 rollingsum
```
### Installation and packaging
## Documentation
To install plugins, first make sure you've set `CMAKE_INSTALL_PREFIX` properly,
the default might not be desired (e.g., system path). For finer grained control
you can set `PLUGIN_INSTALL_DIR` and related variables to specify exactly where
you want to install plugins
```
cmake --build . --target INSTALL
# or on Linux
make install
```
- To create a package of all compiled plugins run:
```
cmake --build . --target PACKAGE
# or on Linux
make package
```
- [IDS uEye Build Instructions](BUILD_IDSUEYE.md)
- [Rolling Sum Filter Design](DESIGN_ROLLINGSUM.md)
## KLV
## See Also
KLV support is based on a GStreamer [merge request](https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/124) that has yet to be merged, so it is included here in the klv library. By default KLV support is disabled. To enable it set the CMake flag `ENABLE_KLV`. This will create the klv plugin, and make the pleora plugin dependent on the klv library. You'll need to ensure `libgstklv-1.0-1.dll` is in the system `PATH` on Windows, or on Linux make sure `libgstklv-1.0-1.so` is in the `LD_LIBRARY_PATH`.
- [Aravis](https://github.com/AravisProject/aravis) - Linux open source GStreamer plugin for GigE Vision and USB3 Vision cameras
See also
--------
- [Aravis][13], Linux open source GStreamer plugin for GigE Vision and USB3 Vision cameras
[1]: http://www.edt.com/camera_link.html
[2]: http://www.edt.com/pcidv_cls.html
[3]: http://www.euresys.com/Products/FrameGrabber.asp
[4]: http://www.epixinc.com/products/index.htm#divtab1
[5]: http://www.imperx.com/framegrabbers
[6]: http://sine.ni.com/nips/cds/view/p/lang/en/nid/1292
[7]: http://sine.ni.com/nips/cds/view/p/lang/en/nid/12892
[8]: http://www.activesilicon.com/products_fg_phx.htm
[9]: https://www.teledynedalsa.com/imaging/products/fg/
[10]: http://www.bitflow.com
[11]: http://www.ids-imaging.com
[12]: http://www.matrox.com/imaging
[13]: https://github.com/AravisProject/aravis
[14]: https://www.onsemi.com
[15]: https://www.imperx.com/framegrabbers
[16]: https://kayainstruments.com
[17]: https://www.pleora.com
[18]: http://www.ab-soft.com/gigesim.php
[19]: https://www.pleora.com
[20]: https://www.baslerweb.com/
[21]: https://www.photometrics.com/qimaging
[1]: http://www.ids-imaging.com

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#Requires -Version 5.1
<#
.SYNOPSIS
Build GStreamer Vision Plugins
.DESCRIPTION
Builds GStreamer vision plugins (IDS uEye, Rolling Sum, etc.) and copies them to GST_PLUGIN_PATH
.PARAMETER GStreamerRoot
Path to GStreamer installation directory. Defaults to C:\bin\gstreamer\1.0\msvc_x86_64
.PARAMETER BuildType
Type of build: 'All' (default), 'IDSuEyeOnly'
.PARAMETER Config
Build configuration: 'Release' (default) or 'Debug'
.PARAMETER NoCopy
Skip copying plugins to GST_PLUGIN_PATH
.EXAMPLE
.\build.ps1
Build all plugins with default settings
.EXAMPLE
.\build.ps1 -GStreamerRoot "C:\custom\gstreamer\path"
Build all plugins with custom GStreamer path
.EXAMPLE
.\build.ps1 -BuildType IDSuEyeOnly
Build only IDS uEye plugin
.EXAMPLE
.\build.ps1 -Config Debug -NoCopy
Build in Debug mode without copying to GST_PLUGIN_PATH
#>
param(
[string]$GStreamerRoot = "",
[ValidateSet('All', 'IDSuEyeOnly')]
[string]$BuildType = 'All',
[ValidateSet('Release', 'Debug')]
[string]$Config = 'Release',
[switch]$NoCopy
)
# Set error action preference
$ErrorActionPreference = "Stop"
# Banner
Write-Host "========================================" -ForegroundColor Cyan
Write-Host "GStreamer Vision Plugins Build Script" -ForegroundColor Cyan
Write-Host "========================================" -ForegroundColor Cyan
Write-Host ""
# Determine GStreamer root path
$defaultGStreamerRoot = "C:\bin\gstreamer\1.0\msvc_x86_64"
if ($GStreamerRoot) {
Write-Host "Using GStreamer from parameter: $GStreamerRoot" -ForegroundColor Green
} elseif ($env:GSTREAMER_ROOT) {
$GStreamerRoot = $env:GSTREAMER_ROOT
Write-Host "Using GStreamer from environment: $GStreamerRoot" -ForegroundColor Green
} else {
$GStreamerRoot = $defaultGStreamerRoot
Write-Host "Using default GStreamer location: $GStreamerRoot" -ForegroundColor Green
}
# Verify GStreamer directory exists
if (-not (Test-Path $GStreamerRoot)) {
Write-Host ""
Write-Host "ERROR: GStreamer directory does not exist: $GStreamerRoot" -ForegroundColor Red
Write-Host ""
Write-Host "Please provide correct GStreamer path:" -ForegroundColor Yellow
Write-Host " .\build.ps1 -GStreamerRoot 'C:\path\to\gstreamer'" -ForegroundColor Yellow
Write-Host ""
exit 1
}
Write-Host ""
Write-Host "Build Configuration:" -ForegroundColor Cyan
Write-Host " Build Type: $BuildType" -ForegroundColor White
Write-Host " Config: $Config" -ForegroundColor White
Write-Host " GStreamer: $GStreamerRoot" -ForegroundColor White
Write-Host ""
# Determine build directory and CMakeLists configuration
if ($BuildType -eq 'IDSuEyeOnly') {
$buildDir = "build_idsueye"
$useStandaloneCMake = $true
$pluginPaths = @(
@{ Name = "libgstidsueye.dll"; RelPath = "Release\libgstidsueye.dll" }
)
Write-Host "Building: IDS uEye plugin only" -ForegroundColor Yellow
} else {
$buildDir = "build"
$useStandaloneCMake = $false
$pluginPaths = @(
@{ Name = "libgstidsueye.dll"; RelPath = "sys\idsueye\Release\libgstidsueye.dll" },
@{ Name = "libgstrollingsum.dll"; RelPath = "gst\rollingsum\Release\libgstrollingsum.dll" }
)
Write-Host "Building: All plugins (IDS uEye, Rolling Sum)" -ForegroundColor Yellow
}
Write-Host ""
# Create build directory
if (-not (Test-Path $buildDir)) {
New-Item -ItemType Directory -Path $buildDir | Out-Null
Write-Host "Created build directory: $buildDir" -ForegroundColor Green
} else {
Write-Host "Using existing build directory: $buildDir" -ForegroundColor Green
}
# Copy standalone CMakeLists if building IDS uEye only
if ($useStandaloneCMake) {
Copy-Item -Path "CMakeLists_idsueye_only.txt" -Destination "$buildDir\CMakeLists.txt" -Force
Write-Host "Using standalone IDS uEye CMakeLists configuration" -ForegroundColor Green
}
Write-Host ""
# Configure CMake
Write-Host "Configuring CMake..." -ForegroundColor Cyan
Write-Host ""
Push-Location $buildDir
try {
if ($useStandaloneCMake) {
# For standalone build, configure from current directory
$cmakeArgs = @(
".",
"-G", "Visual Studio 16 2019",
"-A", "x64",
"-DGSTREAMER_ROOT=$GStreamerRoot",
"-DCMAKE_PREFIX_PATH=$GStreamerRoot"
)
} else {
# For full build, configure from parent directory
$cmakeArgs = @(
"..",
"-G", "Visual Studio 16 2019",
"-A", "x64",
"-DGSTREAMER_ROOT=$GStreamerRoot",
"-DCMAKE_PREFIX_PATH=$GStreamerRoot"
)
}
& cmake $cmakeArgs
if ($LASTEXITCODE -ne 0) {
Write-Host ""
Write-Host "========================================" -ForegroundColor Red
Write-Host "CMake configuration failed!" -ForegroundColor Red
Write-Host "========================================" -ForegroundColor Red
Write-Host ""
Write-Host "Common issues:" -ForegroundColor Yellow
Write-Host "1. GStreamer not properly installed at: $GStreamerRoot" -ForegroundColor Yellow
Write-Host "2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)" -ForegroundColor Yellow
Write-Host "3. Missing GStreamer development files" -ForegroundColor Yellow
Write-Host ""
Write-Host "To specify custom IDS uEye SDK location:" -ForegroundColor Yellow
Write-Host " `$env:IDSUEYE_DIR='C:\path\to\ueye\sdk'" -ForegroundColor Yellow
Write-Host " .\build.ps1" -ForegroundColor Yellow
Write-Host ""
exit 1
}
# Build the plugins
Write-Host ""
Write-Host "Building plugins..." -ForegroundColor Cyan
Write-Host ""
& cmake --build . --config $Config
if ($LASTEXITCODE -ne 0) {
Write-Host ""
Write-Host "========================================" -ForegroundColor Red
Write-Host "Build failed!" -ForegroundColor Red
Write-Host "========================================" -ForegroundColor Red
exit 1
}
# Collect built plugin paths (resolve to absolute paths while in build directory)
$builtPlugins = @()
foreach ($pluginInfo in $pluginPaths) {
$pluginPath = $pluginInfo.RelPath
if (Test-Path $pluginPath) {
$fullPath = (Resolve-Path $pluginPath).Path
$builtPlugins += $fullPath
Write-Host "Found plugin: $fullPath" -ForegroundColor Gray
} else {
Write-Host "Warning: Expected plugin not found: $pluginPath" -ForegroundColor Yellow
}
}
Pop-Location
Write-Host ""
Write-Host "========================================" -ForegroundColor Green
Write-Host "Build completed successfully!" -ForegroundColor Green
Write-Host "========================================" -ForegroundColor Green
Write-Host ""
# Display built plugins
Write-Host "Built plugins:" -ForegroundColor Cyan
foreach ($plugin in $builtPlugins) {
Write-Host " - $plugin" -ForegroundColor White
}
Write-Host ""
# Copy plugins to GST_PLUGIN_PATH if requested
if (-not $NoCopy) {
if ($env:GST_PLUGIN_PATH) {
Write-Host "Copying plugins to GST_PLUGIN_PATH..." -ForegroundColor Cyan
Write-Host " Destination: $env:GST_PLUGIN_PATH" -ForegroundColor White
Write-Host " Plugin count: $($builtPlugins.Count)" -ForegroundColor Gray
if ($builtPlugins.Count -eq 0) {
Write-Host ""
Write-Host "Warning: No plugins found to copy!" -ForegroundColor Yellow
Write-Host "Build may have failed or plugins built to unexpected location." -ForegroundColor Yellow
} else {
Write-Host ""
# Ensure the directory exists
if (-not (Test-Path $env:GST_PLUGIN_PATH)) {
New-Item -ItemType Directory -Path $env:GST_PLUGIN_PATH -Force | Out-Null
Write-Host "Created GST_PLUGIN_PATH directory: $env:GST_PLUGIN_PATH" -ForegroundColor Green
Write-Host ""
}
# Copy each plugin
$copiedCount = 0
foreach ($plugin in $builtPlugins) {
Write-Host " Copying: $plugin" -ForegroundColor Gray
$destPath = Join-Path -Path $env:GST_PLUGIN_PATH -ChildPath (Split-Path -Leaf $plugin)
Write-Host " To: $destPath" -ForegroundColor Gray
# Verify source exists
if (-not (Test-Path $plugin)) {
Write-Host " ✗ Source file not found: $plugin" -ForegroundColor Red
continue
}
try {
Copy-Item -Path $plugin -Destination $destPath -Force -ErrorAction Stop
Write-Host " ✓ Copied: $(Split-Path -Leaf $plugin)" -ForegroundColor Green
$copiedCount++
} catch {
Write-Host " ✗ Failed to copy $(Split-Path -Leaf $plugin): $_" -ForegroundColor Red
}
Write-Host ""
}
if ($copiedCount -eq $builtPlugins.Count) {
Write-Host "Successfully copied $copiedCount plugin(s) to GST_PLUGIN_PATH" -ForegroundColor Green
} elseif ($copiedCount -gt 0) {
Write-Host "Copied $copiedCount of $($builtPlugins.Count) plugin(s)" -ForegroundColor Yellow
} else {
Write-Host "Failed to copy any plugins!" -ForegroundColor Red
}
}
} else {
Write-Host "GST_PLUGIN_PATH environment variable is not set" -ForegroundColor Yellow
Write-Host "Skipping automatic copy. Plugins remain in build directory." -ForegroundColor Yellow
Write-Host ""
Write-Host "To set GST_PLUGIN_PATH:" -ForegroundColor Yellow
Write-Host " `$env:GST_PLUGIN_PATH = 'C:\path\to\plugins'" -ForegroundColor White
Write-Host ""
Write-Host "Or manually copy plugins to your GStreamer plugins directory:" -ForegroundColor Yellow
Write-Host " $GStreamerRoot\lib\gstreamer-1.0\" -ForegroundColor White
}
} else {
Write-Host "Skipping copy to GST_PLUGIN_PATH (-NoCopy specified)" -ForegroundColor Yellow
}
Write-Host ""
Write-Host "========================================" -ForegroundColor Cyan
Write-Host "Next Steps" -ForegroundColor Cyan
Write-Host "========================================" -ForegroundColor Cyan
Write-Host ""
if ($BuildType -eq 'IDSuEyeOnly') {
Write-Host "Verify installation with:" -ForegroundColor Yellow
Write-Host " gst-inspect-1.0 idsueyesrc" -ForegroundColor White
Write-Host ""
Write-Host "Example pipeline:" -ForegroundColor Yellow
Write-Host " gst-launch-1.0 idsueyesrc ! autovideosink" -ForegroundColor White
} else {
Write-Host "Verify installation with:" -ForegroundColor Yellow
Write-Host " gst-inspect-1.0 idsueyesrc" -ForegroundColor White
Write-Host " gst-inspect-1.0 rollingsum" -ForegroundColor White
Write-Host ""
Write-Host "Example pipeline:" -ForegroundColor Yellow
Write-Host " gst-launch-1.0 idsueyesrc config-file=config.ini ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! autovideosink" -ForegroundColor White
}
Write-Host ""
} catch {
Pop-Location
Write-Host ""
Write-Host "========================================" -ForegroundColor Red
Write-Host "Build script failed!" -ForegroundColor Red
Write-Host "========================================" -ForegroundColor Red
Write-Host ""
Write-Host "Error: $_" -ForegroundColor Red
Write-Host ""
exit 1
}

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@ -1,126 +0,0 @@
@echo off
REM Script to build IDS uEye and Rolling Sum plugins
echo ========================================
echo Building IDS uEye and Rolling Sum Plugins
echo ========================================
echo.
REM Set default GStreamer path (can be overridden by environment variable or command line)
set DEFAULT_GSTREAMER_ROOT=C:\bin\gstreamer\1.0\msvc_x86_64
REM Allow override via command line parameter
if not "%~1"=="" (
set GSTREAMER_ROOT=%~1
echo Using GStreamer from command line: %GSTREAMER_ROOT%
) else if defined GSTREAMER_ROOT (
echo Using GStreamer from environment: %GSTREAMER_ROOT%
) else (
set GSTREAMER_ROOT=%DEFAULT_GSTREAMER_ROOT%
echo Using default GStreamer location: %GSTREAMER_ROOT%
)
REM Verify GStreamer directory exists
if not exist "%GSTREAMER_ROOT%" (
echo ERROR: GStreamer directory does not exist: %GSTREAMER_ROOT%
echo.
echo Please provide correct GStreamer path:
echo build_idsueye_and_rollingsum.bat "C:\path\to\gstreamer"
echo.
exit /b 1
)
echo.
REM Create build directory
if not exist build (
mkdir build
echo Created build directory: build
) else (
echo Using existing build directory: build
)
echo.
cd build
REM Configure CMake
echo Configuring CMake...
echo.
cmake .. -G "Visual Studio 16 2019" -A x64 ^
-DGSTREAMER_ROOT="%GSTREAMER_ROOT%" ^
-DCMAKE_PREFIX_PATH="%GSTREAMER_ROOT%"
if %ERRORLEVEL% NEQ 0 (
echo.
echo ========================================
echo CMake configuration failed!
echo ========================================
echo.
echo Common issues:
echo 1. GStreamer not properly installed at: %GSTREAMER_ROOT%
echo 2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)
echo 3. Missing GStreamer development files
echo.
echo To specify custom IDS uEye SDK location:
echo set IDSUEYE_DIR=C:\path\to\ueye\sdk
echo build_idsueye_and_rollingsum.bat
echo.
cd ..
exit /b 1
)
REM Build the plugins
echo.
echo Building plugins...
echo.
cmake --build . --config Release
if %ERRORLEVEL% NEQ 0 (
echo.
echo ========================================
echo Build failed!
echo ========================================
cd ..
exit /b 1
)
REM Install the plugins
echo.
echo Installing plugins to GStreamer directory...
echo.
cmake --build . --config Release --target install
if %ERRORLEVEL% NEQ 0 (
echo.
echo ========================================
echo Installation failed!
echo ========================================
echo.
echo You may need administrator privileges to install.
echo Try running this script as administrator.
echo.
cd ..
exit /b 1
)
echo.
echo ========================================
echo Build and installation completed successfully!
echo ========================================
echo.
echo Installed plugins:
echo - libgstidsueye.dll (IDS uEye camera source)
echo - libgstrollingsum.dll (Rolling sum filter)
echo.
echo Installation location: %GSTREAMER_ROOT%\lib\gstreamer-1.0\
echo.
echo Verify installation with:
echo gst-inspect-1.0 idsueyesrc
echo gst-inspect-1.0 rollingsum
echo.
echo Example pipeline:
echo gst-launch-1.0 idsueyesrc config-file=config.ini ! rollingsum window-size=1000 column-index=1 threshold=0.5 ! autovideosink
echo.
cd ..

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@ -1,100 +0,0 @@
@echo off
REM Script to build only IDS uEye plugin
echo ========================================
echo Building IDS uEye Plugin Only
echo ========================================
echo.
REM Set default GStreamer path (can be overridden by environment variable or command line)
set DEFAULT_GSTREAMER_ROOT=C:\bin\gstreamer\1.0\msvc_x86_64
REM Allow override via command line parameter
if not "%~1"=="" (
set GSTREAMER_ROOT=%~1
echo Using GStreamer from command line: %GSTREAMER_ROOT%
) else if defined GSTREAMER_ROOT (
echo Using GStreamer from environment: %GSTREAMER_ROOT%
) else (
set GSTREAMER_ROOT=%DEFAULT_GSTREAMER_ROOT%
echo Using default GStreamer location: %GSTREAMER_ROOT%
)
REM Verify GStreamer directory exists
if not exist "%GSTREAMER_ROOT%" (
echo ERROR: GStreamer directory does not exist: %GSTREAMER_ROOT%
echo.
echo Please provide correct GStreamer path:
echo build_idsueye_only.bat "C:\path\to\gstreamer"
echo.
exit /b 1
)
echo.
REM Create build directory
if not exist build_idsueye (
mkdir build_idsueye
echo Created build directory: build_idsueye
)
REM Copy standalone CMakeLists to build directory for configuration
copy /Y CMakeLists_idsueye_only.txt build_idsueye\CMakeLists.txt >nul
echo Using standalone IDS uEye CMakeLists configuration
echo.
cd build_idsueye
REM Configure CMake
echo Configuring CMake...
echo.
cmake . -G "Visual Studio 16 2019" -A x64 ^
-DGSTREAMER_ROOT="%GSTREAMER_ROOT%" ^
-DCMAKE_PREFIX_PATH="%GSTREAMER_ROOT%"
if %ERRORLEVEL% NEQ 0 (
echo.
echo ========================================
echo CMake configuration failed!
echo ========================================
echo.
echo Common issues:
echo 1. GStreamer not properly installed at: %GSTREAMER_ROOT%
echo 2. IDS uEye SDK not found (default: C:\Program Files\IDS\uEye\Develop)
echo 3. Missing GStreamer development files
echo.
echo To specify custom IDS uEye SDK location:
echo set IDSUEYE_DIR=C:\path\to\ueye\sdk
echo build_idsueye_only.bat
echo.
cd ..
exit /b 1
)
REM Build the plugin
echo.
echo Building gstidsueye plugin...
echo.
cmake --build . --config Release
if %ERRORLEVEL% NEQ 0 (
echo.
echo ========================================
echo Build failed!
echo ========================================
cd ..
exit /b 1
)
echo.
echo ========================================
echo Build completed successfully!
echo ========================================
echo.
echo Plugin location: build_idsueye\Release\libgstidsueye.dll
echo.
echo To install to GStreamer plugins directory, run:
echo cmake --build build_idsueye --config Release --target install
echo.
cd ..

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@ -1,22 +0,0 @@
rem ########################################################################
set GSTREAMER_DIR=C:\gstreamer
set LIBXML2_DIR=%GSTREAMER_DIR%
set LIBICONV_DIR=%GSTREAMER_DIR%
set GLIB2_DIR=%GSTREAMER_DIR%
set NIIMAQ_DIR=C:\Program Files\National Instruments
set EURESYS_DIR=C:\Program Files\Euresys\MultiCam
set OpenCV_DIR=C:\Users\joshua.doe\Apps\opencv
rem Plugins will be installed under %CMAKE_PREFIX_PATH%\lib\gstreamer-0.10
set CMAKE_PREFIX_PATH=C:\gstreamer
rem cd mingw32
rem del *ache* && cmake -G "MinGW Makefiles" ..
rem cd vs9
rem del *ache* && cmake -G "Visual Studio 9 2008" ..
rem cmd
rem ########################################################################
cmake-gui