go test (no udp limit)
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scripts/go/README.md
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scripts/go/README.md
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# Go UDP Receiver - High-Performance UDP Testing Tool
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A high-performance Go implementation for testing UDP reception performance. This version focuses purely on UDP performance without any GUI/display components, making it ideal for benchmarking network throughput and detecting dropped frames.
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## Features
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- **Pure UDP Performance**: No GUI overhead, focuses on network performance
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- **High Throughput**: Go's native performance handles 200+ fps easily
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- **Low Latency**: Dedicated goroutine for UDP reception
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- **Drop Detection**: Tracks and reports dropped frames based on timing
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- **Bandwidth Monitoring**: Real-time bandwidth usage statistics
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- **Clean Output**: Console-based statistics ideal for logging and analysis
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## Prerequisites
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- **Go 1.21+**: Download from https://go.dev/dl/
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- **No other dependencies**: Pure Go implementation using only standard library
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## Building
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### Windows (PowerShell)
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```powershell
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# From project root
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.\scripts\build_go_receiver.ps1
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# Or manually from scripts/go directory
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cd scripts\go
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go build -o recv_raw_rolling.exe main.go
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```
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### Linux/macOS
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```bash
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# From project root
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./scripts/build_go_receiver.sh
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# Or manually from scripts/go directory
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cd scripts/go
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go build -o recv_raw_rolling main.go
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```
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## Running
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```bash
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# Windows
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cd scripts\go
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.\recv_raw_rolling.exe
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# Linux/macOS
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cd scripts/go
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./recv_raw_rolling
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```
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Press `Ctrl+C` to stop and display final statistics.
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## Configuration
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Edit the constants in [`main.go`](main.go:13) to match your setup:
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- `COLUMN_WIDTH`: Width of incoming data (default: 4)
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- `COLUMN_HEIGHT`: Height of incoming data (default: 2456)
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- `CHANNELS`: Number of color channels (default: 3 for RGB)
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- `UDP_PORT`: UDP port to listen on (default: 5000)
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- `EXPECTED_FPS`: Expected frame rate for drop detection (default: 200)
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## Output
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The receiver displays statistics every 100 frames:
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```
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Frame 100: Real FPS: 198.5 | Instant: 200.2 | BW: 34.56 MB/s
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Frame 200: Real FPS: 199.1 | Instant: 199.8 | BW: 34.62 MB/s
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Frame 300: Real FPS: 199.8 | Instant: 200.1 | BW: 34.59 MB/s | ⚠️ 2 drops
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```
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On shutdown (Ctrl+C), it displays final statistics:
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```
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=== Final Statistics ===
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Total Frames: 1234
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Total Time: 6.17 seconds
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Average FPS: 200.0
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Instant FPS: 199.8
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Total Drops: 5
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Total Data: 35.67 MB
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Bandwidth: 34.58 MB/s
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```
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## Performance Comparison
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| Implementation | Typical FPS | CPU Usage | Overhead |
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|---------------|-------------|-----------|----------|
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| Python (OpenCV) | ~100 fps | High | Display rendering |
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| **Go (Console)** | **200+ fps** | **Minimal** | **None** |
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## Use Cases
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- **UDP Performance Testing**: Measure maximum UDP throughput
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- **Network Diagnostics**: Detect packet loss and timing issues
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- **Benchmarking**: Compare network setups and configurations
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- **Automated Testing**: Console output suitable for CI/CD pipelines
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- **High-Speed Data Acquisition**: Validate 200+ fps data streams
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## Technical Details
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- **Concurrent UDP Reception**: Dedicated goroutine prevents frame drops
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- **16MB Receive Buffer**: Configured for high-throughput scenarios
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- **Zero Display Overhead**: Pure console output for maximum performance
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- **Graceful Shutdown**: Handles Ctrl+C and displays final statistics
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- **No External Dependencies**: Pure Go standard library
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## Troubleshooting
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### Build Errors
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Ensure you have Go 1.21+ installed:
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```bash
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go version
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```
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### Port Already in Use
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If port 5000 is in use, edit `UDP_PORT` in [`main.go`](main.go:31) and rebuild.
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### High Drop Rate
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1. Check network configuration with [`scripts/udp_optimize.ps1`](../udp_optimize.ps1) (Windows)
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2. Verify sender is transmitting at correct rate
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3. Check for network congestion or interference
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4. Consider increasing receive buffer size in code
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## Comparison with Python Version
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The Python version ([`scripts/recv_raw_rolling.py`](../recv_raw_rolling.py)) includes visual display but has lower throughput:
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- **Use Go version for**: Performance testing, benchmarking, headless servers
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- **Use Python version for**: Visual debugging, development, seeing actual data
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## Changes from Previous Version
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This version has been simplified to focus purely on UDP performance:
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- ✅ Removed SDL2 dependency
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- ✅ Removed GUI/display components
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- ✅ Added comprehensive statistics
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- ✅ Improved drop detection
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- ✅ Added bandwidth monitoring
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- ✅ Zero external dependencies
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3
scripts/go/go.mod
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scripts/go/go.mod
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module recv_raw_rolling
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go 1.21
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0
scripts/go/go.sum
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0
scripts/go/go.sum
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scripts/go/main.go
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scripts/go/main.go
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package main
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import (
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"fmt"
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"log"
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"net"
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"os"
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"os/signal"
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"syscall"
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"time"
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)
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const (
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// Stream parameters (match your GStreamer sender)
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COLUMN_WIDTH = 4
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COLUMN_HEIGHT = 2456
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CHANNELS = 3
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FRAME_SIZE = COLUMN_WIDTH * COLUMN_HEIGHT * CHANNELS // 29472 bytes
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// Line drop detection parameters
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EXPECTED_FPS = 200
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EXPECTED_INTERVAL_MS = 1000.0 / EXPECTED_FPS // 5ms for 200fps
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DROP_THRESHOLD_MS = EXPECTED_INTERVAL_MS * 2.5
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STATS_WINDOW_SIZE = 100
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STATUS_INTERVAL = 100
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UDP_PORT = 5000
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)
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type FrameStats struct {
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intervals []float64
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totalDrops int
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dropsSince int
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frameCount int
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firstFrameTime time.Time
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lastFrameTime time.Time
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totalBytes int64
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}
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func newFrameStats() *FrameStats {
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return &FrameStats{
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intervals: make([]float64, 0, STATS_WINDOW_SIZE),
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}
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}
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func (fs *FrameStats) addInterval(intervalMs float64) {
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if len(fs.intervals) >= STATS_WINDOW_SIZE {
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fs.intervals = fs.intervals[1:]
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}
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fs.intervals = append(fs.intervals, intervalMs)
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}
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func (fs *FrameStats) avgInterval() float64 {
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if len(fs.intervals) == 0 {
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return 0
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}
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sum := 0.0
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for _, v := range fs.intervals {
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sum += v
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}
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return sum / float64(len(fs.intervals))
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}
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func (fs *FrameStats) printSummary() {
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if fs.frameCount == 0 {
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return
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}
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elapsed := time.Since(fs.firstFrameTime).Seconds()
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avgFPS := float64(fs.frameCount) / elapsed
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avgInterval := fs.avgInterval()
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instantFPS := 0.0
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if avgInterval > 0 {
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instantFPS = 1000.0 / avgInterval
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}
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bandwidth := float64(fs.totalBytes) / elapsed / (1024 * 1024) // MB/s
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fmt.Println("\n=== Final Statistics ===")
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fmt.Printf("Total Frames: %d\n", fs.frameCount)
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fmt.Printf("Total Time: %.2f seconds\n", elapsed)
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fmt.Printf("Average FPS: %.2f\n", avgFPS)
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fmt.Printf("Instant FPS: %.2f\n", instantFPS)
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fmt.Printf("Total Drops: %d\n", fs.totalDrops)
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fmt.Printf("Total Data: %.2f MB\n", float64(fs.totalBytes)/(1024*1024))
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fmt.Printf("Bandwidth: %.2f MB/s\n", bandwidth)
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}
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func main() {
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// Setup UDP socket
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addr := net.UDPAddr{
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Port: UDP_PORT,
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IP: net.ParseIP("0.0.0.0"),
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}
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conn, err := net.ListenUDP("udp", &addr)
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if err != nil {
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log.Fatal("UDP listen failed:", err)
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}
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defer conn.Close()
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// Set receive buffer size to 16MB
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if err := conn.SetReadBuffer(16 * 1024 * 1024); err != nil {
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log.Printf("Warning: Failed to set recv buffer: %v", err)
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}
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fmt.Printf("High-Performance UDP Receiver for Raw %dx%d RGB columns\n", COLUMN_WIDTH, COLUMN_HEIGHT)
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fmt.Printf("Listening on UDP port %d\n", UDP_PORT)
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fmt.Printf("Expected frame size: %d bytes\n", FRAME_SIZE)
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fmt.Printf("Press Ctrl+C to stop\n\n")
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stats := newFrameStats()
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buffer := make([]byte, 65536)
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// Handle graceful shutdown
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sigChan := make(chan os.Signal, 1)
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signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
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// Channel for shutdown
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done := make(chan bool)
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// Start UDP receiver goroutine
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go func() {
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for {
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select {
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case <-done:
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return
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default:
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n, _, err := conn.ReadFromUDP(buffer)
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if err != nil {
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select {
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case <-done:
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return
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default:
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log.Printf("UDP read error: %v", err)
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continue
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}
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}
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if n != FRAME_SIZE {
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// Wrong packet size, skip
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continue
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}
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currentTime := time.Now()
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// Initialize timing on first frame
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if stats.firstFrameTime.IsZero() {
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stats.firstFrameTime = currentTime
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fmt.Println("Started receiving frames...")
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}
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// Line drop detection
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if !stats.lastFrameTime.IsZero() {
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intervalMs := float64(currentTime.Sub(stats.lastFrameTime).Microseconds()) / 1000.0
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stats.addInterval(intervalMs)
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if intervalMs > DROP_THRESHOLD_MS {
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stats.totalDrops++
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stats.dropsSince++
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}
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}
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stats.lastFrameTime = currentTime
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stats.frameCount++
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stats.totalBytes += int64(n)
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// Print status
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if stats.frameCount%STATUS_INTERVAL == 0 {
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elapsed := currentTime.Sub(stats.firstFrameTime).Seconds()
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realFPS := float64(stats.frameCount) / elapsed
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avgInterval := stats.avgInterval()
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instantFPS := 0.0
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if avgInterval > 0 {
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instantFPS = 1000.0 / avgInterval
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}
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bandwidth := float64(stats.totalBytes) / elapsed / (1024 * 1024) // MB/s
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status := fmt.Sprintf("Frame %6d: Real FPS: %6.1f | Instant: %6.1f | BW: %6.2f MB/s",
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stats.frameCount, realFPS, instantFPS, bandwidth)
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if stats.dropsSince > 0 {
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status += fmt.Sprintf(" | ⚠️ %d drops", stats.dropsSince)
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stats.dropsSince = 0
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} else if stats.totalDrops > 0 {
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status += fmt.Sprintf(" | Total drops: %d", stats.totalDrops)
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}
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fmt.Println(status)
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}
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}
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}
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}()
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// Wait for shutdown signal
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<-sigChan
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fmt.Println("\nShutdown signal received...")
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close(done)
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// Give a moment for cleanup
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time.Sleep(100 * time.Millisecond)
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// Print final statistics
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stats.printSummary()
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fmt.Println("Goodbye!")
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}
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