clean up example warnings
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@@ -72,7 +72,7 @@ int NewCard()
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{
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// unlinear randomness - cards with low number will be most plentiful
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int card = (int)(pow((RandFloat()*0.99f), 1.6f) * CARDTYPES);
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// change organization of card order - 3 groups from weakest to strongest cards
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card = (card/3) + (card % 3)*10;
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return card;
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@@ -163,7 +163,7 @@ char NumBuf[20];
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// display state of one player
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void DispState1(int player)
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{
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int i, k;
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int i;
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sPlayer* p;
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p = &Players[player];
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@@ -248,12 +248,8 @@ void DispFlag()
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{
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int t = ((int)(time_us_64()/200000)) & 3;
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int player;
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int i, k;
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sPlayer* p;
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for (player = 0; player < 2; player++)
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{
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p = &Players[player];
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// get castle height
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int h = Players[player].par[PAR_CASTLE]; // h is in range 0..100
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if (h > CASTLEMAX) h = CASTLEMAX;
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@@ -551,8 +547,6 @@ void WinGame(int player)
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EndGame = player;
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// prepare castle height
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sPlayer* p = &Players[player];
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// get castle height
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int h = Players[player].par[PAR_CASTLE]; // h is in range 0..100
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if (h > CASTLEMAX) h = CASTLEMAX;
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@@ -598,9 +592,9 @@ void WinGame(int player)
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// save background
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DrawImg(&Save4Canvas, &Canvas, 0, 0, x, y, 128, 32);
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// draw image
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DrawBlit(&Canvas, &WinCanvas, x, y, player*4*128
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DrawBlit(&Canvas, &WinCanvas, x, y, player*4*128
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+ (anim>>2)*128, 0, 128, 32, TRANSCOL);
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anim++;
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if (anim >= 16) anim = 0;
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@@ -716,7 +710,7 @@ void PutCard(int pos, Bool discard)
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{
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// ruin castle
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snd = RuinCastleSnd;
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sndlen = sizeof(RuinCastleSnd);
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sndlen = sizeof(RuinCastleSnd);
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}
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break;
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@@ -796,7 +790,7 @@ void PutCard(int pos, Bool discard)
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snd = BuildCastleSnd;
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sndlen = sizeof(BuildCastleSnd);
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break;
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// saboteur (enemy stocks -4)
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case 16:
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p = &Players[Player ^ 1];
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@@ -1003,7 +997,7 @@ int FindCard()
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}
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}
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// enabled card not found - find card for discard
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// enabled card not found - find card for discard
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// (discard expensive cards, they cannot be use for a long time)
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if (foundinx < 0)
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{
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