Refactor paths

This commit is contained in:
Wayne Venables
2023-02-24 21:15:35 -08:00
parent f3a551e90f
commit 49a948cdfc
1399 changed files with 216 additions and 126722 deletions

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# make clean ... clean
# make all ... compile
##############################################################################
# Input files
# ASM source files
ASRC +=
# C source files
CSRC +=
# C++ source files
SRC += src/main.cpp
##############################################################################
# Configuration
# defines
DEFINE += -DCFG_TUSB_DEBUG=0
DEFINE += -DCFG_TUSB_MCU=OPT_MCU_RP2040
DEFINE += -DCFG_TUSB_OS=OPT_OS_PICO
DEFINE += -DPICO_BIT_OPS_PICO=1
DEFINE += -DPICO_BOARD=\"pico\"
DEFINE += -DPICO_BUILD=1
DEFINE += -DPICO_CMAKE_BUILD_TYPE=\"Release\"
DEFINE += -DPICO_COPY_TO_RAM=0
DEFINE += -DPICO_CXX_ENABLE_EXCEPTIONS=0
DEFINE += -DPICO_DIVIDER_HARDWARE=1
DEFINE += -DPICO_DOUBLE_PICO=1
DEFINE += -DPICO_FLOAT_PICO=1
DEFINE += -DPICO_INT64_OPS_PICO=1
DEFINE += -DPICO_MEM_OPS_PICO=1
DEFINE += -DPICO_NO_FLASH=0
DEFINE += -DPICO_NO_HARDWARE=0
DEFINE += -DPICO_ON_DEVICE=1
DEFINE += -DPICO_PRINTF_PICO=1
DEFINE += -DPICO_PROGRAM_URL=\"https://github.com/raspberrypi/pico-examples\"
DEFINE += -DPICO_TARGET_NAME=\"pico\"
DEFINE += -DPICO_USE_BLOCKED_RAM=0
DEFINE += -DNDEBUG
# stdio output (select one option)
#DEFINE += -DPICO_STDIO_UART=1
#DEFINE += -DPICO_STDIO_SEMIHOSTING=1
#DEFINE += -DPICO_STDIO_USB=1
# How to connect UART to Pico:
# +---USB---+
# <-- UART0_TX GP0 |.1 40.|VBUS --- +5V power output to USB device
# --> UART0_RX GP1 |.2 39.|VSYS ---|<|--- +5V power input
# --- GND |.3 38.| GND K diode A
# GP2 |.4 37.| 3V3_EN
# GP3 |.5 36.| 3V3_OUT
# ......
#
# USB/UART adaptor PL2303TA:
# red ......... +5V VSYS (39)
# black ....... GND (3)
# white RxD ... UART0_TX GP0 (1)
# green TxD ... UART0_RX GP1 (2)
# Setup: 115200 Baud
include ../Makefile.inc

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// ****************************************************************************
//
// Common definitions
//
// ****************************************************************************
// ----------------------------------------------------------------------------
// Includes
// ----------------------------------------------------------------------------
#include "../../global.h" // global common definitions
#include "../vga.pio.h" // VGA PIO compilation
// main
#include "main.h" // main code

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// ****************************************************************************
//
// Main code
//
// ****************************************************************************
#include "include.h"
// Draw box
ALIGNED u8 Box[WIDTHBYTE*HEIGHT];
// main function
int main()
{
// initialize videomode
Video(DEV_VGA, RES_EGA, FORM_8BIT, Box);
// main loop
while (true)
{
// random radius
int r = RandU8MinMax(10,50);
int r2 = r*r;
int r3 = (r+r/4)*(r+r/4);
// random center coordinate
int xc = RandU16MinMax(r,WIDTH-r);
int yc = RandU16MinMax(r,HEIGHT-r);
// random color
u8 col = RandU8();
// loop Y
int x, y, dist;
u8* d;
for (y = -r; y < r; y++)
{
// pointer into draw box
d = &Box[WIDTHBYTE*(yc+y) + xc-r];
// loop X
for (x = -r; x < r; x++)
{
// distance from center
dist = x*x + y*y;
// inside sphere
if (dist <= r2)
{
// new center if right top edge
int x2 = x - r/4;
int y2 = y + r/4;
dist = x2*x2 + y2*y2;
// draw color or black
if (dist < RandU16Max(r3))
*d = col;
else
*d = COL_BLACK;
}
// increase destination pointer
d++;
}
}
}
}

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// ****************************************************************************
//
// Main code
//
// ****************************************************************************
#ifndef _MAIN_H
#define _MAIN_H
// screen resolution
#define WIDTH 512 // screen width
#define HEIGHT 400 // screen height
#define WIDTHBYTE WIDTH // bytes per line
#endif // _MAIN_H

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// ****************************************************************************
//
// VGA configuration
//
// ****************************************************************************
// === Configuration
#define LAYERS 4 // total layers 1..4 (1 base layer + 3 overlapped layers)
#define SEGMAX 8 // max. number of video segment per video strip (size of 1 sSegm = 28 bytes)
#define STRIPMAX 8 // max. number of video strips (size of 1 sStrip = sSegm size*SEGMAX+4 = 228 bytes)
// size of sScreen = sStrip size*STRIPMAX+4 = 1828 bytes
#define MAXX 640 // max. resolution in X direction (must be power of 4)
#define MAXY 480 // max. resolution in Y direction
#define MAXLINE 700 // max. number of scanlines (including sync and dark lines)
// === Scanline render buffers (800 pixels: default size of buffers = 2*4*(800+8+800+24)+800 = 13856 bytes
// Requirements by format, base layer 0, 1 wrap X segment:
// GF_GRAPH8 ... control buffer 16 bytes
// GF_TILE8 ... control buffer "width"+8 bytes
// GF_TILE16 ... control buffer "width/2"+8 bytes
// GF_TILE32 ... control buffer "width/4"+8 bytes
// GF_TILE64 ... control buffer "width/8"+8 bytes
// GF_PROGRESS ... control buffer 24 bytes
// other formats: data buffer "width" bytes, control buffer 16 bytes
#define DBUF0_MAX (MAXX+8) // max. size of data buffer of layer 0
#define CBUF0_MAX ((MAXX+24)/4) // max. size of control buffer of layer 0
// Requirements by format, overlapped layer 1..3:
// LAYERMODE_SPRITE* ... data buffer "width"+4 bytes, control buffer 24 bytes
// LAYERMODE_FASTSPRITE* ... data buffer "width"+4 bytes, control buffer up to "width*2"+16 bytes
// other formats ... data buffer 4 bytes, control buffer 24 bytes
#define DBUF1_MAX (MAXX+8) // max. size of data buffer of layer 1
#define CBUF1_MAX ((MAXX+24)/4) // max. size of control buffer of layer 1
#define DBUF2_MAX (MAXX+8) // max. size of data buffer of layer 2
#define CBUF2_MAX ((MAXX+24)/4) // max. size of control buffer of layer 2
#define DBUF3_MAX (MAXX+8) // max. size of data buffer of layer 3
#define CBUF3_MAX ((MAXX+24)/4) // max. size of control buffer of layer 3
#if LAYERS==1
#define DBUF_MAX DBUF0_MAX // max. size of data buffer
#define CBUF_MAX CBUF0_MAX // max. size of control buffer
#elif LAYERS==2
#define DBUF_MAX (DBUF0_MAX+DBUF1_MAX) // max. size of data buffer
#define CBUF_MAX (CBUF0_MAX+CBUF1_MAX) // max. size of control buffer
#elif LAYERS==3
#define DBUF_MAX (DBUF0_MAX+DBUF1_MAX+DBUF2_MAX) // max. size of data buffer
#define CBUF_MAX (CBUF0_MAX+CBUF1_MAX+CBUF2_MAX) // max. size of control buffer
#elif LAYERS==4
#define DBUF_MAX (DBUF0_MAX+DBUF1_MAX+DBUF2_MAX+DBUF3_MAX) // max. size of data buffer
#define CBUF_MAX (CBUF0_MAX+CBUF1_MAX+CBUF2_MAX+CBUF3_MAX) // max. size of control buffer
#else
#error Unsupported number of layers!
#endif
// === VGA port pins
// GP0 ... VGA B0 blue
// GP1 ... VGA B1
// GP2 ... VGA G0 green
// GP3 ... VGA G1
// GP4 ... VGA G2
// GP5 ... VGA R0 red
// GP6 ... VGA R1
// GP7 ... VGA R2
// GP8 ... VGA SYNC synchronization (inverted: negative SYNC=LOW=0x80, BLACK=HIGH=0x00)
#define VGA_GPIO_FIRST 0 // first VGA GPIO
#define VGA_GPIO_NUM 9 // number of VGA GPIOs, including HSYNC and VSYNC
#define VGA_GPIO_OUTNUM 8 // number of VGA color GPIOs, without HSYNC and VSYNC
#define VGA_GPIO_LAST (VGA_GPIO_FIRST+VGA_GPIO_NUM-1) // last VGA GPIO
#define VGA_GPIO_SYNC 8 // VGA SYNC GPIO
// VGA PIO and state machines
#define VGA_PIO pio0 // VGA PIO
#define VGA_SM0 0 // VGA state machine of base layer 0
#define VGA_SM1 1 // VGA state machine of overlapped layer 1
#define VGA_SM2 2 // VGA state machine of overlapped layer 2
#define VGA_SM3 3 // VGA state machine of overlapped layer 3
#define VGA_SM(layer) (VGA_SM0+(layer)) // VGA state machine of the layer
#if LAYERS==1
#define VGA_SMALL B0 // mask of all state machines
#elif LAYERS==2
#define VGA_SMALL (B0+B1) // mask of all state machines
#elif LAYERS==3
#define VGA_SMALL (B0+B1+B2) // mask of all state machines
#elif LAYERS==4
#define VGA_SMALL (B0+B1+B2+B3) // mask of all state machines
#else
#error Unsupported number of layers!
#endif
// VGA DMA
#define VGA_DMA 0 // VGA DMA base channel
#define VGA_DMA_CB0 (VGA_DMA+0) // VGA DMA channel - control block of base layer
#define VGA_DMA_PIO0 (VGA_DMA+1) // VGA DMA channel - copy data of base layer to PIO (raises IRQ0 on quiet)
#define VGA_DMA_CB1 (VGA_DMA+2) // VGA DMA channel - control block of overlapped layer 1
#define VGA_DMA_PIO1 (VGA_DMA+3) // VGA DMA channel - copy data of overlapped layer 1 to PIO
#define VGA_DMA_CB2 (VGA_DMA+4) // VGA DMA channel - control block of overlapped layer 1
#define VGA_DMA_PIO2 (VGA_DMA+5) // VGA DMA channel - copy data of overlapped layer 2 to PIO
#define VGA_DMA_CB3 (VGA_DMA+6) // VGA DMA channel - control block of overlapped layer 1
#define VGA_DMA_PIO3 (VGA_DMA+7) // VGA DMA channel - copy data of overlapped layer 3 to PIO
#define VGA_DMA_CB(layer) (VGA_DMA_CB0+(layer)*2) // VGA DMA control channel of the layer
#define VGA_DMA_PIO(layer) (VGA_DMA_PIO0+(layer)*2) // VGA DMA data channel of the layer
#define VGA_DMA_NUM (LAYERS*2) // number of used DMA channels
#define VGA_DMA_FIRST VGA_DMA // first used DMA
#define VGA_DMA_LAST (VGA_DMA_FIRST+VGA_DMA_NUM-1) // last used DMA