Documentation improvements
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@@ -3,7 +3,7 @@
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<head>
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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<meta name="generator" content="Doxygen 1.8.17"/>
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<meta name="generator" content="Doxygen 1.9.1"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<title>PicoVGA: Class Hierarchy</title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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@@ -29,7 +29,7 @@
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<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">PicoVGA
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 <span id="projectnumber">1.0-cmake</span>
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 <span id="projectnumber">1.2-cmake</span>
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</div>
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<div id="projectbrief">VGA/TV display on Raspberry Pico</div>
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</td>
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@@ -38,10 +38,10 @@
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</table>
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</div>
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<!-- end header part -->
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<!-- Generated by Doxygen 1.8.17 -->
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<!-- Generated by Doxygen 1.9.1 -->
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<script type="text/javascript">
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/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
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var searchBox = new SearchBox("searchBox", "search",false,'Search');
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var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
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/* @license-end */
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</script>
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<script type="text/javascript" src="menudata.js"></script>
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@@ -94,23 +94,28 @@ $(document).ready(function(){initNavTree('hierarchy.html',''); initResizable();
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
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This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussDRandom.html" target="_self">cGaussDRandom</a></td><td class="desc">Gaussian random double number generator </td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussFRandom.html" target="_self">cGaussFRandom</a></td><td class="desc">Gaussian random float number generator </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D< m2type ></a></td><td class="desc">Transformation matrix </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_3_" class="arrow" onclick="toggleFolder('3_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D< float ></a></td><td class="desc"></td></tr>
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<tr id="row_3_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2Df.html" target="_self">cMat2Df</a></td><td class="desc">2D Transformation Matrix </td></tr>
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<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcRandom.html" target="_self">cRandom</a></td><td class="desc">Random Generator </td></tr>
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<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsCanvas.html" target="_self">sCanvas</a></td><td class="desc">Canvas descriptor </td></tr>
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<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayer.html" target="_self">sLayer</a></td><td class="desc">Layer screen descriptor (on change update SLAYER_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerMode.html" target="_self">sLayerMode</a></td><td class="desc"></td></tr>
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<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerProg.html" target="_self">sLayerProg</a></td><td class="desc"></td></tr>
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<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsScreen.html" target="_self">sScreen</a></td><td class="desc">Video screen (on change update SSCREEN_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSegm.html" target="_self">sSegm</a></td><td class="desc">Video segment (on change update SSEGM_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSprite.html" target="_self">sSprite</a></td><td class="desc">Sprite (on change update SSPRITE_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsStrip.html" target="_self">sStrip</a></td><td class="desc">Video strip (on change update SSTRIP_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVgaCfg.html" target="_self">sVgaCfg</a></td><td class="desc">Required configuration to initialize VGA output </td></tr>
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<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVideo.html" target="_self">sVideo</a></td><td class="desc">Video timings structure </td></tr>
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<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVmode.html" target="_self">sVmode</a></td><td class="desc">Videomode table - used to setup video driver </td></tr>
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__bmpBITMAPFILEHEADER.html" target="_self">_bmpBITMAPFILEHEADER</a></td><td class="desc"></td></tr>
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<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__bmpBITMAPINFOHEADER.html" target="_self">_bmpBITMAPINFOHEADER</a></td><td class="desc"></td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussDRandom.html" target="_self">cGaussDRandom</a></td><td class="desc">Gaussian random double number generator </td></tr>
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<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussFRandom.html" target="_self">cGaussFRandom</a></td><td class="desc">Gaussian random float number generator </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D< m2type ></a></td><td class="desc">Transformation matrix </td></tr>
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<tr id="row_5_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_5_" class="arrow" onclick="toggleFolder('5_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D< float ></a></td><td class="desc"></td></tr>
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<tr id="row_5_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2Df.html" target="_self">cMat2Df</a></td><td class="desc">2D Transformation Matrix </td></tr>
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<tr id="row_6_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcRandom.html" target="_self">cRandom</a></td><td class="desc">Random Generator </td></tr>
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<tr id="row_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsCanvas.html" target="_self">sCanvas</a></td><td class="desc">Canvas descriptor </td></tr>
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<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayer.html" target="_self">sLayer</a></td><td class="desc">Layer screen descriptor (on change update SLAYER_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerMode.html" target="_self">sLayerMode</a></td><td class="desc"></td></tr>
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<tr id="row_10_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerProg.html" target="_self">sLayerProg</a></td><td class="desc"></td></tr>
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<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsScreen.html" target="_self">sScreen</a></td><td class="desc">Video screen (on change update SSCREEN_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSegm.html" target="_self">sSegm</a></td><td class="desc">Video segment (on change update SSEGM_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSprite.html" target="_self">sSprite</a></td><td class="desc">Sprite (on change update SSPRITE_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsStrip.html" target="_self">sStrip</a></td><td class="desc">Video strip (on change update SSTRIP_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
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<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVgaCfg.html" target="_self">sVgaCfg</a></td><td class="desc">Required configuration to initialize VGA output </td></tr>
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<tr id="row_16_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVideo.html" target="_self">sVideo</a></td><td class="desc">Video timings structure </td></tr>
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<tr id="row_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVmode.html" target="_self">sVmode</a></td><td class="desc">Videomode table - used to setup video driver </td></tr>
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<tr id="row_18_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVDATA__.html" target="_self">WAVDATA_</a></td><td class="desc"></td></tr>
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<tr id="row_19_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVFORMAT__.html" target="_self">WAVFORMAT_</a></td><td class="desc"></td></tr>
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<tr id="row_20_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVHEAD__.html" target="_self">WAVHEAD_</a></td><td class="desc"></td></tr>
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</table>
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</div><!-- directory -->
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</div><!-- contents -->
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@@ -118,9 +123,7 @@ This inheritance list is sorted roughly, but not completely, alphabetically:</di
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<!-- start footer part -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<ul>
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<li class="footer">Generated by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.17 </li>
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<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1 </li>
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</div>
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</body>
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