// **************************************************************************** // // VGA configuration // // **************************************************************************** // === Configuration #define LAYERS 4 // total layers 1..4 (1 base layer + 3 overlapped layers) #define SEGMAX 8 // max. number of video segment per video strip (size of 1 sSegm = 28 bytes) #define STRIPMAX 8 // max. number of video strips (size of 1 sStrip = sSegm size*SEGMAX+4 = 228 bytes) // size of sScreen = sStrip size*STRIPMAX+4 = 1828 bytes #define MAXX 640 // max. resolution in X direction (must be power of 4) #define MAXY 480 // max. resolution in Y direction #define MAXLINE 700 // max. number of scanlines (including sync and dark lines) // === Scanline render buffers (800 pixels: default size of buffers = 2*4*(800+8+800+24)+800 = 13856 bytes // Requirements by format, base layer 0, 1 wrap X segment: // GF_GRAPH8 ... control buffer 16 bytes // GF_TILE8 ... control buffer "width"+8 bytes // GF_TILE16 ... control buffer "width/2"+8 bytes // GF_TILE32 ... control buffer "width/4"+8 bytes // GF_TILE64 ... control buffer "width/8"+8 bytes // GF_PROGRESS ... control buffer 24 bytes // other formats: data buffer "width" bytes, control buffer 16 bytes #define DBUF0_MAX (MAXX+8) // max. size of data buffer of layer 0 #define CBUF0_MAX ((MAXX+24)/4) // max. size of control buffer of layer 0 // Requirements by format, overlapped layer 1..3: // LAYERMODE_SPRITE* ... data buffer "width"+4 bytes, control buffer 24 bytes // LAYERMODE_FASTSPRITE* ... data buffer "width"+4 bytes, control buffer up to "width*2"+16 bytes // other formats ... data buffer 4 bytes, control buffer 24 bytes #define DBUF1_MAX (MAXX+8) // max. size of data buffer of layer 1 #define CBUF1_MAX ((MAXX+24)/4) // max. size of control buffer of layer 1 #define DBUF2_MAX (MAXX+8) // max. size of data buffer of layer 2 #define CBUF2_MAX ((MAXX+24)/4) // max. size of control buffer of layer 2 #define DBUF3_MAX (MAXX+8) // max. size of data buffer of layer 3 #define CBUF3_MAX ((MAXX+24)/4) // max. size of control buffer of layer 3 #if LAYERS==1 #define DBUF_MAX DBUF0_MAX // max. size of data buffer #define CBUF_MAX CBUF0_MAX // max. size of control buffer #elif LAYERS==2 #define DBUF_MAX (DBUF0_MAX+DBUF1_MAX) // max. size of data buffer #define CBUF_MAX (CBUF0_MAX+CBUF1_MAX) // max. size of control buffer #elif LAYERS==3 #define DBUF_MAX (DBUF0_MAX+DBUF1_MAX+DBUF2_MAX) // max. size of data buffer #define CBUF_MAX (CBUF0_MAX+CBUF1_MAX+CBUF2_MAX) // max. size of control buffer #elif LAYERS==4 #define DBUF_MAX (DBUF0_MAX+DBUF1_MAX+DBUF2_MAX+DBUF3_MAX) // max. size of data buffer #define CBUF_MAX (CBUF0_MAX+CBUF1_MAX+CBUF2_MAX+CBUF3_MAX) // max. size of control buffer #else #error Unsupported number of layers! #endif // === VGA port pins // GP0 ... VGA B0 blue // GP1 ... VGA B1 // GP2 ... VGA G0 green // GP3 ... VGA G1 // GP4 ... VGA G2 // GP5 ... VGA R0 red // GP6 ... VGA R1 // GP7 ... VGA R2 // GP8 ... VGA SYNC synchronization (inverted: negative SYNC=LOW=0x80, BLACK=HIGH=0x00) #define VGA_GPIO_FIRST 0 // first VGA GPIO #define VGA_GPIO_NUM 9 // number of VGA GPIOs, including HSYNC and VSYNC #define VGA_GPIO_OUTNUM 8 // number of VGA color GPIOs, without HSYNC and VSYNC #define VGA_GPIO_LAST (VGA_GPIO_FIRST+VGA_GPIO_NUM-1) // last VGA GPIO #define VGA_GPIO_SYNC 8 // VGA SYNC GPIO // VGA PIO and state machines #define VGA_PIO pio0 // VGA PIO #define VGA_SM0 0 // VGA state machine of base layer 0 #define VGA_SM1 1 // VGA state machine of overlapped layer 1 #define VGA_SM2 2 // VGA state machine of overlapped layer 2 #define VGA_SM3 3 // VGA state machine of overlapped layer 3 #define VGA_SM(layer) (VGA_SM0+(layer)) // VGA state machine of the layer #if LAYERS==1 #define VGA_SMALL B0 // mask of all state machines #elif LAYERS==2 #define VGA_SMALL (B0+B1) // mask of all state machines #elif LAYERS==3 #define VGA_SMALL (B0+B1+B2) // mask of all state machines #elif LAYERS==4 #define VGA_SMALL (B0+B1+B2+B3) // mask of all state machines #else #error Unsupported number of layers! #endif // VGA DMA #define VGA_DMA 0 // VGA DMA base channel #define VGA_DMA_CB0 (VGA_DMA+0) // VGA DMA channel - control block of base layer #define VGA_DMA_PIO0 (VGA_DMA+1) // VGA DMA channel - copy data of base layer to PIO (raises IRQ0 on quiet) #define VGA_DMA_CB1 (VGA_DMA+2) // VGA DMA channel - control block of overlapped layer 1 #define VGA_DMA_PIO1 (VGA_DMA+3) // VGA DMA channel - copy data of overlapped layer 1 to PIO #define VGA_DMA_CB2 (VGA_DMA+4) // VGA DMA channel - control block of overlapped layer 1 #define VGA_DMA_PIO2 (VGA_DMA+5) // VGA DMA channel - copy data of overlapped layer 2 to PIO #define VGA_DMA_CB3 (VGA_DMA+6) // VGA DMA channel - control block of overlapped layer 1 #define VGA_DMA_PIO3 (VGA_DMA+7) // VGA DMA channel - copy data of overlapped layer 3 to PIO #define VGA_DMA_CB(layer) (VGA_DMA_CB0+(layer)*2) // VGA DMA control channel of the layer #define VGA_DMA_PIO(layer) (VGA_DMA_PIO0+(layer)*2) // VGA DMA data channel of the layer #define VGA_DMA_NUM (LAYERS*2) // number of used DMA channels #define VGA_DMA_FIRST VGA_DMA // first used DMA #define VGA_DMA_LAST (VGA_DMA_FIRST+VGA_DMA_NUM-1) // last used DMA