Documentation improvements

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Wayne Venables
2025-08-26 20:47:11 -07:00
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517 changed files with 8124 additions and 4888 deletions

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<title>PicoVGA: Data Structures</title>
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@@ -29,7 +29,7 @@
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<div id="projectname">PicoVGA
&#160;<span id="projectnumber">1.0-cmake</span>
&#160;<span id="projectnumber">1.2-cmake</span>
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<div id="projectbrief">VGA/TV display on Raspberry Pico</div>
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@@ -92,22 +92,27 @@ $(document).ready(function(){initNavTree('annotated.html',''); initResizable();
<div class="contents">
<div class="textblock">Here are the data structures with brief descriptions:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussDRandom.html" target="_self">cGaussDRandom</a></td><td class="desc">Gaussian random double number generator </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussFRandom.html" target="_self">cGaussFRandom</a></td><td class="desc">Gaussian random float number generator </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D</a></td><td class="desc">Transformation matrix </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2Df.html" target="_self">cMat2Df</a></td><td class="desc">2D Transformation Matrix </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcRandom.html" target="_self">cRandom</a></td><td class="desc">Random Generator </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsCanvas.html" target="_self">sCanvas</a></td><td class="desc">Canvas descriptor </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayer.html" target="_self">sLayer</a></td><td class="desc">Layer screen descriptor (on change update SLAYER_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerMode.html" target="_self">sLayerMode</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerProg.html" target="_self">sLayerProg</a></td><td class="desc"></td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsScreen.html" target="_self">sScreen</a></td><td class="desc">Video screen (on change update SSCREEN_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSegm.html" target="_self">sSegm</a></td><td class="desc">Video segment (on change update SSEGM_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSprite.html" target="_self">sSprite</a></td><td class="desc">Sprite (on change update SSPRITE_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsStrip.html" target="_self">sStrip</a></td><td class="desc">Video strip (on change update SSTRIP_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVgaCfg.html" target="_self">sVgaCfg</a></td><td class="desc">Required configuration to initialize VGA output </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVideo.html" target="_self">sVideo</a></td><td class="desc">Video timings structure </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVmode.html" target="_self">sVmode</a></td><td class="desc">Videomode table - used to setup video driver </td></tr>
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__bmpBITMAPFILEHEADER.html" target="_self">_bmpBITMAPFILEHEADER</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct__bmpBITMAPINFOHEADER.html" target="_self">_bmpBITMAPINFOHEADER</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussDRandom.html" target="_self">cGaussDRandom</a></td><td class="desc">Gaussian random double number generator </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcGaussFRandom.html" target="_self">cGaussFRandom</a></td><td class="desc">Gaussian random float number generator </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2D.html" target="_self">cMat2D</a></td><td class="desc">Transformation matrix </td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcMat2Df.html" target="_self">cMat2Df</a></td><td class="desc">2D Transformation Matrix </td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classcRandom.html" target="_self">cRandom</a></td><td class="desc">Random Generator </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsCanvas.html" target="_self">sCanvas</a></td><td class="desc">Canvas descriptor </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayer.html" target="_self">sLayer</a></td><td class="desc">Layer screen descriptor (on change update SLAYER_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerMode.html" target="_self">sLayerMode</a></td><td class="desc"></td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsLayerProg.html" target="_self">sLayerProg</a></td><td class="desc"></td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsScreen.html" target="_self">sScreen</a></td><td class="desc">Video screen (on change update SSCREEN_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSegm.html" target="_self">sSegm</a></td><td class="desc">Video segment (on change update SSEGM_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsSprite.html" target="_self">sSprite</a></td><td class="desc">Sprite (on change update SSPRITE_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsStrip.html" target="_self">sStrip</a></td><td class="desc">Video strip (on change update SSTRIP_* in <a class="el" href="define_8h.html" title="VGA common definitions of C and ASM.">define.h</a>) </td></tr>
<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVgaCfg.html" target="_self">sVgaCfg</a></td><td class="desc">Required configuration to initialize VGA output </td></tr>
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVideo.html" target="_self">sVideo</a></td><td class="desc">Video timings structure </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsVmode.html" target="_self">sVmode</a></td><td class="desc">Videomode table - used to setup video driver </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVDATA__.html" target="_self">WAVDATA_</a></td><td class="desc"></td></tr>
<tr id="row_19_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVFORMAT__.html" target="_self">WAVFORMAT_</a></td><td class="desc"></td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structWAVHEAD__.html" target="_self">WAVHEAD_</a></td><td class="desc"></td></tr>
</table>
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