console: Fix pre-console flushing via cfb_console being very slow
On my A10 OlinuxIno Lime I noticed a huge (5+ seconds) delay coming from console_init_r. This turns out to be caused by the preconsole buffer flushing to the cfb_console. The Lime only has a 16 bit memory bus and that is already heavy used to scan out the 1920x1080 framebuffer. The problem is that print_pre_console_buffer() was printing the buffer once character at a time and the cfb_console code then ends up doing a cache-flush for touched display lines for each character. This commit fixes this by first building a 0 terminated buffer and then printing it in one puts() call, avoiding unnecessary cache flushes. This changes the time for the flush from 5+ seconds to not noticable. The downside of this approach is that the pre-console buffer needs to fit on the stack, this is not that much to ask since we are talking about plain text here. This commit also adjusts the sunxi CONFIG_PRE_CON_BUF_SZ to actually fit on the stack. Sunxi currently is the only user of the pre-console code so no other boards need to be adjusted. Signed-off-by: Hans de Goede <hdegoede@redhat.com> Reviewed-by: Tom Rini <trini@konsulko.com>
This commit is contained in:
@@ -336,7 +336,7 @@ extern int soft_i2c_gpio_scl;
|
||||
|
||||
/* Enable pre-console buffer to get complete log on the VGA console */
|
||||
#define CONFIG_PRE_CONSOLE_BUFFER
|
||||
#define CONFIG_PRE_CON_BUF_SZ (1024 * 1024)
|
||||
#define CONFIG_PRE_CON_BUF_SZ 4096 /* Aprox 2 80*25 screens */
|
||||
/* Use the room between the end of bootm_size and the framebuffer */
|
||||
#define CONFIG_PRE_CON_BUF_ADDR 0x4f000000
|
||||
|
||||
|
||||
Reference in New Issue
Block a user