2025-11-14 18:03:35 +02:00

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# Go UDP Receiver - High-Performance UDP Testing Tool
A high-performance Go implementation for testing UDP reception performance. This version focuses purely on UDP performance without any GUI/display components, making it ideal for benchmarking network throughput and detecting dropped frames.
## Features
- **Pure UDP Performance**: No GUI overhead, focuses on network performance
- **High Throughput**: Go's native performance handles 200+ fps easily
- **Low Latency**: Dedicated goroutine for UDP reception
- **Drop Detection**: Tracks and reports dropped frames based on timing
- **Bandwidth Monitoring**: Real-time bandwidth usage statistics
- **Clean Output**: Console-based statistics ideal for logging and analysis
## Prerequisites
- **Go 1.21+**: Download from https://go.dev/dl/
- **No other dependencies**: Pure Go implementation using only standard library
## Building
### Windows (PowerShell)
```powershell
# From project root
.\scripts\build_go_receiver.ps1
# Or manually from scripts/go directory
cd scripts\go
go build -o recv_raw_rolling.exe main.go
```
### Linux/macOS
```bash
# From project root
./scripts/build_go_receiver.sh
# Or manually from scripts/go directory
cd scripts/go
go build -o recv_raw_rolling main.go
```
## Running
```bash
# Windows
cd scripts\go
.\recv_raw_rolling.exe
# Linux/macOS
cd scripts/go
./recv_raw_rolling
```
Press `Ctrl+C` to stop and display final statistics.
## Configuration
Edit the constants in [`main.go`](main.go:13) to match your setup:
- `COLUMN_WIDTH`: Width of incoming data (default: 4)
- `COLUMN_HEIGHT`: Height of incoming data (default: 2456)
- `CHANNELS`: Number of color channels (default: 3 for RGB)
- `UDP_PORT`: UDP port to listen on (default: 5000)
- `EXPECTED_FPS`: Expected frame rate for drop detection (default: 200)
## Output
The receiver displays statistics every 100 frames:
```
Frame 100: Real FPS: 198.5 | Instant: 200.2 | BW: 34.56 MB/s
Frame 200: Real FPS: 199.1 | Instant: 199.8 | BW: 34.62 MB/s
Frame 300: Real FPS: 199.8 | Instant: 200.1 | BW: 34.59 MB/s | ⚠️ 2 drops
```
On shutdown (Ctrl+C), it displays final statistics:
```
=== Final Statistics ===
Total Frames: 1234
Total Time: 6.17 seconds
Average FPS: 200.0
Instant FPS: 199.8
Total Drops: 5
Total Data: 35.67 MB
Bandwidth: 34.58 MB/s
```
## Performance Comparison
| Implementation | Typical FPS | CPU Usage | Overhead |
|---------------|-------------|-----------|----------|
| Python (OpenCV) | ~100 fps | High | Display rendering |
| **Go (Console)** | **200+ fps** | **Minimal** | **None** |
## Use Cases
- **UDP Performance Testing**: Measure maximum UDP throughput
- **Network Diagnostics**: Detect packet loss and timing issues
- **Benchmarking**: Compare network setups and configurations
- **Automated Testing**: Console output suitable for CI/CD pipelines
- **High-Speed Data Acquisition**: Validate 200+ fps data streams
## Technical Details
- **Concurrent UDP Reception**: Dedicated goroutine prevents frame drops
- **16MB Receive Buffer**: Configured for high-throughput scenarios
- **Zero Display Overhead**: Pure console output for maximum performance
- **Graceful Shutdown**: Handles Ctrl+C and displays final statistics
- **No External Dependencies**: Pure Go standard library
## Troubleshooting
### Build Errors
Ensure you have Go 1.21+ installed:
```bash
go version
```
### Port Already in Use
If port 5000 is in use, edit `UDP_PORT` in [`main.go`](main.go:31) and rebuild.
### High Drop Rate
1. Check network configuration with [`scripts/udp_optimize.ps1`](../udp_optimize.ps1) (Windows)
2. Verify sender is transmitting at correct rate
3. Check for network congestion or interference
4. Consider increasing receive buffer size in code
## Comparison with Python Version
The Python version ([`scripts/recv_raw_rolling.py`](../recv_raw_rolling.py)) includes visual display but has lower throughput:
- **Use Go version for**: Performance testing, benchmarking, headless servers
- **Use Python version for**: Visual debugging, development, seeing actual data
## Changes from Previous Version
This version has been simplified to focus purely on UDP performance:
- ✅ Removed SDL2 dependency
- ✅ Removed GUI/display components
- ✅ Added comprehensive statistics
- ✅ Improved drop detection
- ✅ Added bandwidth monitoring
- ✅ Zero external dependencies