Add header for SDK 2.1.1 support
This commit is contained in:
@@ -1,30 +1,30 @@
|
||||
#add_subdirectory(vga_ants)
|
||||
add_subdirectory(vga_ants)
|
||||
add_subdirectory(vga_balloons)
|
||||
#add_subdirectory(vga_draw)
|
||||
#add_subdirectory(vga_earth)
|
||||
#add_subdirectory(vga_eggs)
|
||||
#add_subdirectory(vga_fifteen)
|
||||
#add_subdirectory(vga_flag)
|
||||
#add_subdirectory(vga_ghostracing)
|
||||
#add_subdirectory(vga_gingerhouse)
|
||||
add_subdirectory(vga_draw)
|
||||
add_subdirectory(vga_earth)
|
||||
add_subdirectory(vga_eggs)
|
||||
add_subdirectory(vga_fifteen)
|
||||
add_subdirectory(vga_flag)
|
||||
add_subdirectory(vga_ghostracing)
|
||||
add_subdirectory(vga_gingerhouse)
|
||||
add_subdirectory(vga_hello)
|
||||
#add_subdirectory(vga_hypno)
|
||||
#add_subdirectory(vga_levelmeter)
|
||||
#add_subdirectory(vga_life)
|
||||
#add_subdirectory(vga_lines)
|
||||
#add_subdirectory(vga_mandelbrot)
|
||||
#add_subdirectory(vga_matrixrain)
|
||||
#add_subdirectory(vga_maze)
|
||||
#add_subdirectory(vga_monoscope)
|
||||
#add_subdirectory(vga_oscilloscope)
|
||||
#add_subdirectory(vga_pacman)
|
||||
#add_subdirectory(vga_pi)
|
||||
#add_subdirectory(vga_pixels)
|
||||
#add_subdirectory(vga_raytrace)
|
||||
#add_subdirectory(vga_sokoban)
|
||||
#add_subdirectory(vga_spheres)
|
||||
#add_subdirectory(vga_spots)
|
||||
#add_subdirectory(vga_tetris)
|
||||
#add_subdirectory(vga_train)
|
||||
#add_subdirectory(vga_twister)
|
||||
#add_subdirectory(vga_watersurface)
|
||||
add_subdirectory(vga_hypno)
|
||||
add_subdirectory(vga_levelmeter)
|
||||
add_subdirectory(vga_life)
|
||||
add_subdirectory(vga_lines)
|
||||
add_subdirectory(vga_mandelbrot)
|
||||
add_subdirectory(vga_matrixrain)
|
||||
add_subdirectory(vga_maze)
|
||||
add_subdirectory(vga_monoscope)
|
||||
add_subdirectory(vga_oscilloscope)
|
||||
add_subdirectory(vga_pacman)
|
||||
add_subdirectory(vga_pi)
|
||||
add_subdirectory(vga_pixels)
|
||||
add_subdirectory(vga_raytrace)
|
||||
add_subdirectory(vga_sokoban)
|
||||
add_subdirectory(vga_spheres)
|
||||
add_subdirectory(vga_spots)
|
||||
add_subdirectory(vga_tetris)
|
||||
add_subdirectory(vga_train)
|
||||
add_subdirectory(vga_twister)
|
||||
add_subdirectory(vga_watersurface)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "main.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// Draw box
|
||||
#if FORMAT==CANVAS_PLANE2
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "main.h"
|
||||
#include "pico/printf.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
u8 Text[TEXTMAX]; // row of text
|
||||
ALIGNED u8 TextCol[TEXTMAX*8]; // text color gradient
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
// crash on hardfault.
|
||||
|
||||
#include "main.h"
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// draw box
|
||||
ALIGNED u8 Box[IMGW*IMGH];
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "main.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// copy of images
|
||||
ALIGNED u8 Repro1Img_Copy[sizeof(Repro1Img)];
|
||||
|
||||
@@ -32,6 +32,7 @@ We will use 32-bit integer with highest 7 bits as integer part and 25 lower bits
|
||||
#include "fixed.h"
|
||||
#include "pico/printf.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
#define USE_INT 0 // use integer arithmetics
|
||||
#define USE_FLT 1 // use float arithmetics
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "main.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
#define DELAY 10 // delay in [ms]
|
||||
#define LEN_MIN 10 // minimal length of drop
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "main.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
|
||||
// copy of images
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "open.h" // open screen
|
||||
#include "pico/printf.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// initialize buffers on program start
|
||||
void BufInit()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <string.h>
|
||||
#include "pico/printf.h"
|
||||
#include "hardware/sync.h"
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// copy of tiles images
|
||||
ALIGNED u8 TilesImg_Copy[sizeof(Tiles32Img)];
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "levels.h" // game levels
|
||||
#include <string.h>
|
||||
#include "pico/printf.h"
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
u8 Text[TEXTMAX*2]; // 2 rows of text (2nd row is empty, it is used to center line vertically)
|
||||
u8 TextCol[TEXTMAX*2*8] __attribute__ ((aligned(4))); // text color gradient
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "main.h"
|
||||
#include <string.h>
|
||||
#include <hardware/clocks.h>
|
||||
|
||||
// Draw box
|
||||
ALIGNED u8 Box[WIDTHBYTE*HEIGHT];
|
||||
|
||||
Reference in New Issue
Block a user