Files
walker_control/include/motor.h
devdesk ba27db4f55 Add pingpong mode with speed, time, and randomness settings
- Add pingpong oscillation mode that alternates motor direction
- Settings: base speed (10-100%), time before return (0.5-10s)
- Randomness controls for both speed (0-50%) and time (0-50%)
- Web UI with sliders and start/stop buttons
- API endpoints: /pingpong/start and /pingpong/stop
- Real-time status polling shows pingpong active state
2026-02-05 17:06:12 +02:00

64 lines
1.8 KiB
C++

#ifndef MOTOR_H
#define MOTOR_H
#include <Arduino.h>
#include "config.h"
class MotorController {
public:
void begin();
void setSpeed(int speed); // 0-100 percentage
void setDirection(int dir); // -1=reverse, 0=stop, 1=forward
void stop();
void update(); // Call in loop() for stall detection
int getSpeed();
int getDirection();
float getCurrentRight(); // Current in amps (forward direction)
float getCurrentLeft(); // Current in amps (reverse direction)
float getCurrentActive(); // Current from active direction
bool isStalled(); // True if stall detected
// Callback for stall events
void setStallCallback(void (*callback)(float current));
// Pingpong mode
void startPingpong(int speed, int timeMs, int speedRandomPercent, int timeRandomPercent);
void stopPingpong();
bool isPingpongActive();
int getPingpongSpeed();
int getPingpongTime();
int getPingpongSpeedRandom();
int getPingpongTimeRandom();
private:
int _speed = 0;
int _direction = 0;
float _currentRight = 0;
float _currentLeft = 0;
bool _stalled = false;
unsigned long _stallStartTime = 0;
void (*_stallCallback)(float current) = nullptr;
// Pingpong state
bool _pingpongActive = false;
int _pingpongBaseSpeed = 50;
int _pingpongBaseTime = 2000;
int _pingpongSpeedRandomPercent = 0;
int _pingpongTimeRandomPercent = 0;
int _pingpongCurrentSpeed = 50;
int _pingpongCurrentTime = 2000;
unsigned long _pingpongLastSwitch = 0;
int _pingpongDirection = 1;
void applyMotorState();
float readCurrentSense(int pin);
void checkStall();
void updatePingpong();
int applyRandomness(int baseValue, int randomPercent);
};
extern MotorController motor;
#endif